This was only fixed for SoF into Activate Fire Remnant. Other sources of forced movement are still fully ignored (e.g. blinks and teleports).
Repro:
1. Cast Sleight of Fist
2. Cast Blink during Sleight of Fist
or
1. Let ally cast a teleport on you (e.g. kotl's Recall)
2. cast Sleight of Fist so that the tp finishes during it
Result: Ember Spirit gets moved properly, but Sleight of Fist doesn't give a duck. It's not canceled in any way. Only Activate Fire Remnant can cancel it.
Expected: When getting moved during Sleight of Fist, the spell gets canceled.
This currently makes it much harder to escape with Blink Dagger and very difficult to time it with an allied tp. It would be really an improvement for Ember Spirit. An allied KOTL could attempt tp Ember Spirit to savety and Ember could ensure that the tp doesn't get interrupted by damage.
Announcement
Collapse
Forum Rules
- No flaming or derogatory remarks, directly or through insinuation.
- No discussion, sharing or referencing illegal software such as hacks, keygen, cracks and pirated software.
- No offensive contents, including but not limited to, racism, gore or pornography.
- No excessive spam/meme, i.e. copious one liners in a short period of time, typing with all caps or posting meme responses (text/image).
- No trolling, including but not limited to, flame incitation, user provocation or false information distribution.
- No link spamming or signature advertisements for content not specific to Dota 2.
- No Dota 2 key requests, sell, trade etc.
- You may not create multiple accounts for any purpose, including ban evasion, unless expressly permitted by a moderator.
- Please search before posting. One thread per issue. Do not create another thread if there is an existing one already.
- Before posting anything, make sure you check out all sticky threads (e.g., this). Do not create new threads about closed ones.
- It is extremely important that you post in correct forum section.
- Balance discussion only in Misc.
- All art related (such as hero model) feedbacks go to Art Feedback Forum.
- All matchmaking feedback should go here: Matchmaking Feedback
- All report/low priority issues should go here: Commend/Report/Ban Feedback
- No specific workshop item feedback. These should go to workshop page of that item.
- When posting in non-bugs section (such as this), use [Bugs], [Discussion] or [Suggestion] prefix in your thread name.
- Before posting any bug, test it in latest DotA map or Latest DotA Test Map and make sure it is actually a bug.
You can also find references in PlayDota Guides and PlayDota Mechanics. - Follow Bug Reporting Guide when reporting bugs.
In case you object some action by a moderator, please contact him directly through PM and explain your concerns politely. If you are still unable to resolve the issue, contact an administrator. Do not drag these issues in public.
All rules are meant to augment common sense, please use them when not conflicted with aforementioned policies.
See more
See less
[Confirmed] Sleight of Fist doesn't get canceled properly
Collapse