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[Confirmed] Non-channeled Illuminate and its sub-spell use the wrong cast animations

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  • [Confirmed] Non-channeled Illuminate and its sub-spell use the wrong cast animations

    1. Pick Keeper of the Light and level up Spirit Form and Illuminate
    2. Cast Spirit Form
    3. Cast Illuminate
    4. Shift-queue any order

    Result: The non-channeled Illuminate uses the full channel animation, so if you shift-queue, the queued order is done about 5 seconds delayed, because the full channel animation takes 5 seconds long. Same for the release sub-spell. The release sub-spell of the channeled Illuminate does not use any animation (whenever the non-channeled illuminate is released, an animation plays automatically). But the non-channeled Illuminate's Release sub-spell uses the long Illuminate channeling animation as well.

    Expected: The non-channeled illuminate and its sub-spell should not have a 5 second backswing

    Possible solutions:
    To make the Illuminate keep a backswing animation, best would be to give it a custom animation, by just using the beginning of the default one. Alternatively, giving it the DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING flag might work, but that fully removes it.

    As for the Release sub-spell, the channeled version has neither a cast point, nor a cast backswing. So giving the non-channeled sub-spell the DOTA_ABILITY_BEHAVIOR_IMMEDIATE flag should work.

    Please, just call me buny.