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[Brewmaster] Drunken Brawler's ensured crit malfunctions when attack-canceling

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  • [Brewmaster] Drunken Brawler's ensured crit malfunctions when attack-canceling

    I'm not the most articulate person, so i'll try to keep this brief and simple.

    Whenever I played Brewmaster in previous patches this would always work, this isn't a nerf seeing as it's not listed on the change list for 6.87, this is in fact a bug.

    You know how if you haven't attacked for several seconds with Brewmaster, you will have a for sure chance to land a critical strike on the next attack right? Well, before 6.87, I was able to stand on top of a creep, and cancel my right click animation over and over until that creeps HP looked JUST right for an easy last hit, something that most people do right? It was even easier because you could keep canceling your for sure chance to crit animation, pretty much guaranteeing you a last hit if you weren't the worst last hitter ever, well now you can't do that. Now if I cancel the first right click, it will play the drunken brawler crit sound (as it should) but every following canceled swing after that WILL NOT PLAY THE SOUND, or even show the animation, it's like you'll never land a crit again, until you wait 7 seconds. It's hard to explain, just go into a lobby, get a level of drunken brawler, and cancel right click animation over and over against a creep, the skill doesn't work anymore after the first swing, when before, you could keep canceling it, and it would always play the crit sound effect.


    This is huge, cause it really affects his last hitting ability with the skill, and I don't wanna have to just wait for the creep to get low, cause sometimes its actually better to cancel the animation.

    This is like having a Templar Assassin have 6 extra damage refraction charges, canceling 6 attacks, and losing all 6 instances just cause she decided to cancel 6 attacks when trying to kill a Siege catapult creep. Lol It's that huge, well maybe not that huge, but big.

    Last edited by bu3ny; 06-05-2017, 07:36 AM.
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