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[Confirmed] Sand King's Caustic Finale doesnt work on mud golems/magic immune units

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  • [Confirmed] Sand King's Caustic Finale doesnt work on mud golems/magic immune units

    Summary:
    Sand King's Caustic Finale doesnt work on mud golems/magic immune units

    Repro:
    1) Level up SK's Caustic Finale skill at least once
    2) Find mud golem spot
    3) Hit golem

    Result:
    Debuff doesnt apply to golem. It will not explode on death.

    Expected:
    Debuff should be placed, and golem should explode on death damaging near enemies (not 2nd golem). At least in dota it works.
    Last edited by bu3ny; 09-28-2014, 04:33 AM.

  • #2
    Hi,

    i can confirm this. In DotA there is a visiual indicator on the Mud Golem (green sparkles) and an explosion
    sand king 1.jpg
    sand king 2.jpg
    In Dota 2 there is no visual indicator, no buff and no explosion.
    2012-02-08_00002.jpg
    2012-02-08_00003.jpg

    Comment


    • #3
      I'd call this as a bugfix instead of a bug.
      Winter solstice.
      Originally posted by uebok
      Muted scum shouldn't have an option to disagree with me. That's why they're muted.

      Comment


      • #4
        Originally posted by Diabolic View Post
        I'd call this as a bugfix instead of a bug.
        I have to agree with you. If golems are imune to magic, this include debuffs and any dmg from magic sources. Sand King's passive is a spell, so it shouldn't work on golem.

        Comment


        • #5
          Originally posted by Diabolic View Post
          I'd call this as a bugfix instead of a bug.
          if icefrog wanted this fixed he would fixed it in dota1 , its a bug

          Comment


          • #6
            p1e2d3r4o please do not apply logic to why should this work or not work. WC3's engine works on a different principle. There are the so called Atack Types and Damage Types which define whether a spell should work on a magic immune hero or not. For example you can take the Venomancer's passive ability which is dealing 'magic' dmg but works on magic immune creatures like the dragon or the golems in the ancient camps.

            Comment


            • #7
              Originally posted by mDREAMm View Post
              p1e2d3r4o please do not apply logic to why should this work or not work. WC3's engine works on a different principle. There are the so called Atack Types and Damage Types which define whether a spell should work on a magic immune hero or not. For example you can take the Venomancer's passive ability which is dealing 'magic' dmg but works on magic immune creatures like the dragon or the golems in the ancient camps.
              So what you're saying is that logic should not be applied to the game? Like Omni's repel been overwhelmed by itens spells (another thread inthis forum)?
              Of course we have to think with logic, as already said many times here this game IS NOT Dota 1 with better graphics, we should help them improve it to be better, and in my opinion Sand King's passive SHOULDN'T work on a "imune to magic" target.

              Just complementing, maybe the WC3 engine wasn't able to disable this effect on golems. There many limitations with the WC3 engine.

              Comment


              • #8
                Originally posted by p1e2d3r4o
                Seriously? So you think that is logic to use a magic buff on something that is imune to magic dmg? T_T
                immune to magic DAMAGE, and they don't take any DAMAGE (2nd golem for example), but they should explode on death and this explode must damage OTHER units like other jungle creeps or heroes.

                Comment


                • #9
                  Originally posted by lunatic3k View Post
                  immune to magic DAMAGE, and they don't take any DAMAGE (2nd golem for example), but they should explode on death and this explode must damage OTHER units like other jungle creeps or heroes.
                  Do you agree that the buff caused by this passive is a MAGIC spell? If it's a magic spell and golems are imune to magic spells, they should NOT be affected by Sand King's passive, cause the passive won't get them.

                  Comment


                  • #10
                    im tired of arguing in every 3rd thread, it doesnt work same as in wc3 dota thats why i report a bug. Devs will decide intended or not.

                    Comment


                    • #11
                      Originally posted by p1e2d3r4o View Post
                      Do you agree that the buff caused by this passive is a MAGIC spell? If it's a magic spell and golems are imune to magic spells, they should NOT be affected by Sand King's passive, cause the passive won't get them.
                      It's not a spell, it's an Attack Modifier (a Unique one at that). Most attack modifiers work on magic immune, unless that attack modifier is the result of a spell, such as Huskar's Burning Spears.

                      Passives are not spells.

                      Comment


                      • #12
                        Originally posted by lunatic3k View Post
                        im tired of arguing in every 3rd thread, it doesnt work same as in wc3 dota thats why i report a bug. Devs will decide intended or not.
                        The problem is that people wants dota 2 to be dota 1 with better graphics. Some things need and will be changed. This game should be better than dota 1 not only in graphics but also in gameplay.

                        Comment


                        • #13
                          Originally posted by p1e2d3r4o View Post
                          The problem is that people wants dota 2 to be dota 1 with better graphics. Some things need and will be changed. This game should be better than dota 1 not only in graphics but also in gameplay.
                          all those lol/hon players come here with this arrogance ,dota1 is good balanced , it passed test of time because is well made and icefrog constantly balances it , so things will be changed but not because some noobs like you think some things are imba

                          Off : you logic is so #######

                          Comment


                          • #14
                            Originally posted by p1e2d3r4o View Post
                            The problem is that people wants dota 2 to be dota 1 with better graphics.
                            -->
                            Originally posted by Icefrog
                            Q: Donít you think you should make a lot of changes to the gameplay? (by Robert)
                            A: Significant changes would not necessarily make it a better game. There are countless features we are building around the game that will make the experience a much better one. The gameplay itself, though, has always evolved step by step, and it will continue with that methodology. We consider this a long term project, in the same way DotA has always been. We want to provide a quality experience and not just change for the sake of change. Youíll naturally see additions and improvements to the game as time passes, but it would be a natural progression aimed at improving the game for the players and not for other arbitrary reasons. Valve and I strongly believe that the player focused development process the game has gone through is what will allow us to continue making the best decisions with regards to where we spend our development time.

                            Comment


                            • #15
                              Originally posted by p1e2d3r4o View Post
                              The problem is that people wants dota 2 to be dota 1 with better graphics. Some things need and will be changed. This game should be better than dota 1 not only in graphics but also in gameplay.
                              The problem is that you're quite wrong. It's not a "passive magic spell" whatever that means. It's an orb effect. Orbs work are applied on magic immune units. If they deal magic damage, the unit won't receive that damage. Do you think you shouldn't be able to lifesteal off golems too? Or apply desolator?

                              Comment

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