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Tinker's aghs-upgraded

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  • Tinker's aghs-upgraded

    I believe Tinker's aghs-upgraded laser has two bugs in 7.30:

    1. Does not target furthest creep in 700 range (from the original target) when no heroes are present. The aghs upgrade description says this is the expected behavior.

    On a creep wave with at least two ranged creeps, use an aghs laser on a range creep.

    I would expect the furthest creep to be a melee creep. Instead, the laser does not hit any of them (when they are outside of the 250 AOE radius).

    2. Aghs laser bounce does not apply new laser AOE.

    On any clumped set of creeps (jungle camps, at least two melee creeps, etc.) where some of the creeps have HP > laser damage and HP < 2x laser damage (for example, > 320 and < 640 with no laser damage buffs), laser any of the creeps.

    I would expect all creeps with HP < 2x laser damage to die, as they would be hit by the original laser/laser AOE, plus the bounce laser/laser AOE. Instead, they seem to only be hit by one instance of laser (except for a single creep that is hit by targeted by the bounce laser).

    This second bug seems like it's caused by damage calculation only allowing the laser AOE to hit once per laser cast. While that could make sense, enemy heroes seem to be hit by both instances (laser/laser AOE + bounce laser), which seems inconsistent.