Projectiles in Dota2 travel 3 dimensionally, so they will travel upwards if their target gets e.g. tossed into the air. They will also take longer to reach them when this happens.
However, a few projectiles, although considering the target's Z position, will visually not move upwards (or downwards). They will always be "glued" to the ground. This makes them travel much slower (visually only) when their target is in the air.
Affected projectiles are:
1. Adaptive Strike
2. Chain Frost
3. Gush
4. Spirit Lance
Repro:
1. Pick Morphling, Lich, Tidehunter or Phantom Lancer
2. Level up Adaptive Strike, Chain Frost, Gush or Spirit Lance
3. Create an enemy hero (and a 2nd hero for Chain Frost to jump on)
4. Set their position to x/y/2000 (example: "ent_setpos ID 1000 -5000 2000")
5. Cast the named spell on them from max range
6. Observe how the projectile travels
Result: The projectile crawls on the ground at a lower speed. The projectile reaches the target correctly timed (considers the unit's height).
Expected: Like every other projectile, the projectiles of those spells fly up (or down) to the target.
However, a few projectiles, although considering the target's Z position, will visually not move upwards (or downwards). They will always be "glued" to the ground. This makes them travel much slower (visually only) when their target is in the air.
Affected projectiles are:
1. Adaptive Strike
2. Chain Frost
3. Gush
4. Spirit Lance
Repro:
1. Pick Morphling, Lich, Tidehunter or Phantom Lancer
2. Level up Adaptive Strike, Chain Frost, Gush or Spirit Lance
3. Create an enemy hero (and a 2nd hero for Chain Frost to jump on)
4. Set their position to x/y/2000 (example: "ent_setpos ID 1000 -5000 2000")
5. Cast the named spell on them from max range
6. Observe how the projectile travels
Result: The projectile crawls on the ground at a lower speed. The projectile reaches the target correctly timed (considers the unit's height).
Expected: Like every other projectile, the projectiles of those spells fly up (or down) to the target.
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