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[Clockwerk] Hookshot considers the height of the target, moving slower when elevated

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  • [Clockwerk] Hookshot considers the height of the target, moving slower when elevated

    Clockwerk acts like a regular projectile during Hookshot if it latches. But he always moves on ground level for obvious reasons. However, the speed at which he gets pulled does still consider the target's elevation. So when the target gets tossed in the air, Clockwerk moves slower. If the target stands on a cliff, Clockwerk moves slower. Due to the limited pull time of Hookshot, this may cause him to not reach the target.

    1. Pick Clockwerk and level up Hookshot
    2. Create an enemy hero
    3. Set the enemy hero's position to x/y/2000 (example: "ent_setpos ID 1000 -5000 2000")
    4. Cast Hookshot from a distant so it latches on the target
    5. Observe the pull speed and where Clockwerk ends up

    Result: When the target is high in the air, Clockwerk is pulled slower and does not reach the target, due to the limited pull duration.

    Expected: Hookshot should completely ignore the height of the target.

    Last edited by bu3ny; 01-21-2018, 05:56 PM.
    Please, just call me buny.