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[Bane] Fiend's Grip deals too much damage based on player slot

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  • [Bane] Fiend's Grip deals too much damage based on player slot

    Fiend's Grip is supposed to deal 5 (7 with Scepter) damage instances, starting immediately on cast, then once per second.

    However, depending on your player slot and the target's player slot, it deals 6 (8) instances of damage.

    If Bane is blue, teal, purple, yellow, orange, pink, olive or brown, Fiend's Grip deals 6 (8) against light blue and dark green, but 5 (7) against all other slots

    If Bane is light blue or dark green, Fiend's Grip deals 5 (7) against all other slots, but 6 (8) against light blue and dark green (but since they are always allied, they effectively deal 5/7 damage instances)

    It should always deal 5 (7) instances regardless of player slot.

    Last edited by bu3ny; 03-20-2017, 04:42 AM.
    Please, just call me buny.