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Batrider's "Flamebreak" knocked Tiny up on cliff

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  • Batrider's "Flamebreak" knocked Tiny up on cliff

    During a game, not long ago, my team had a tiny and the opposite team had a batrider. Both batrider and tiny was in the top rune spawn area, and batrider fired a Flamebreak towards tiny.

    The result was that tiny was knocked up on the cliff that people always ward, and it didn't seem like he could get down. This was quite early so tiny had not gotten his blink dagger yet. I do not think this is intended, but I'm sure you will know. =)

    Here is a link to a screenshot: http://steamcommunity.com/profiles/7...513?tab=public

    And if the devs have access to replays: Match ID = 6521052
    Edit: The "glitch" takes place around 17 mins into the replay.
    Last edited by Langdal; 03-02-2012, 06:29 PM.

  • #2
    Intended. Flamebreak pushes units around and that should be passable terrain.

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    • #3
      I suppose that is fair, but how would you suggest tiny should get down then?

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      • #4
        A TP scroll

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