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[Dark Willow] Shadow Realm deals no damage if the target moved too far before impact

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  • [Dark Willow] Shadow Realm deals no damage if the target moved too far before impact

    Shadow Realm's damage is not applied if the attack target moved too far before projectile impact. This means some heroes can just outrun it (e.g. Bloodseeker, or a non-disjointing mobility spell) to avoid the huge burst damage.

    In this example, I used Meepo (Poof doesn't disjoint)

    1. Have a Meepo clone somewhere on the map
    2. Have an enemy Dark Willow launch a Shadow Realm attack at you
    3. Before the projectile hits you, Poof to your Meepo clone
    4. wait for the projectile to impact

    Result: The projectile deals no bonus magical damage. Only the regular attack damage is applied.

    Expected: Distance shouldn't matter, it should always deal its damage on impact.

    Reason for the result: The modifier responsible for the damage (placed on Dark Willow on attack launch) has a max duration of (I assume) 3 seconds. So it can expire before the attack lands, so that the bonus damage is not applied.

    Solution: Remove the max duration.

    If this is intended, at least add an ALT note mentioning this. Because as of now, all the player sees is the spell not doing damage.

    Please, just call me buny.