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[Dark Seer] Wall of Replica slows heroes when it expires

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  • [Dark Seer] Wall of Replica slows heroes when it expires

    Wall of Replica can currently slow enemies upon expiring, even when they already have an illusion. The slow is supposed to apply only upon creating illusions.

    Well, technically, it still does that. The problem is, when an enemy walks into the wall, the illusion duration appears to get rounded rounded down. This means the illusion may last a few fractions shorter than the wall does, so when it expires while the enemy stands within the wall, the hero effectively gets slowed before the wall disappears. The new illusion upon expiring instantly disappears as well. However, it is enough to make auras apply, giving Dark Seer's team the enemy hero's auras for half a second.

    Repro:
    1. Cast Wall of Replica
    2. Have an enemy walk through the wall after a while
    3. Have the enemy hero stand in the wall as it expires

    Result: Upon expiring, the wall may create an illusion and slow the enemy one last time before disappearing, because the previously created illusion lasts a few split-seconds too short. This gets more common the later the enemy enters the wall.

    Expected: The illusion's duration should equal exactly the wall's duration, no matter how late the illusion was created.

    Please, just call me buny.
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