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[Disruptor/Slark/Grimstroke] Allies getting stuck on Kinetic Field/Pounce/Soulbind

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  • [Disruptor/Slark/Grimstroke] Allies getting stuck on Kinetic Field/Pounce/Soulbind

    When a unit is stopped by Kinetic Field, Pounce or Soulbind, any other unit trying to path around those unit, get stuck on those units instead.

    They currently don't just path around them, because the pathing logic doesn't realise the target can't move. The pathing thinks the unit affected by those 3 spells is moving normally, which is not the case, so it doesn't try to make your unit move around the stopped enemy.

    To repro this, order your unit to move to a location so that they have to cross a unit stopped by Kinetic Field, Pounce or Soulbind.

    Please, just call me buny.

  • #2
    This is also an issue with the hypnosis effect of Sinister Gaze and Will-O-Wisp. Units simply do no try to path around these units.

    Please, just call me buny.


    • #3
      Arena of Blood has the same issue, since it uses the same mechanic as Kinetic Field and Pounce.
      Please, just call me buny.