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[Doom] Doom's damage interval is slightly too big

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  • [Doom] Doom's damage interval is slightly too big

    Doom is supposed to deal damage in 1 second intervals, starting immediately on cast, resulting in up to 16 intervals over the default duration.

    Instead, it deals damage in 1.03 second intervals. It still results in 16 instances, but may lose damage the longer it goes with Aghanim's Scepter.

    The damage is also overall more delayed because of this, with the last tick happening almost half a second later than it is supposed to. Instead of dealing the last instance after 15 seconds, it applies it after 15.45 seconds.

    Note: This is not the typical +-1 server tick discrepancy. The average of Doom's damage interval is 1.03.

    Please, just call me buny.

  • #2
    already fixed.

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