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[Dragon Knight] Breathe Fire doesn't set its damage/dmg reduction values upon cast

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  • [Dragon Knight] Breathe Fire doesn't set its damage/dmg reduction values upon cast

    When leveling up Breathe Fire while a projectile already flies from a previous cast, that cast will continue using the new level's damage, instead of the damage of the level it was cast on.

    The same goes for talent bonuses. You can level up the +20% damage reduction talent and it will instantly apply to the current projectile.

    Repro:
    1. Cast Breathe Fire on level 1
    2. While the projectile travels, level it up to 2

    Result: The fire will now use the level 2 damage, even though you originally cast it on level 1. You basically get a discount Breathe Fire, dealing level 2 damage for level 1 mana.

    Expected: The damage value (and damage reduction value, including talent bonus) should be set upon cast, and be based on the set variable, and not check level on each hit enemy.

    Please, just call me buny.
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