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Charged items sellback price do not change when charges are used

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  • Charged items sellback price do not change when charges are used

    Summary:
    After uses charge (purge) of Diffusal Blade the cost isn't changing. The same with Diffusal Blade level 2. In Dota 1 the cost changes.

    Repro:
    1. Buy Diffusal Blade.
    2. Use charge.

    Result:
    New cost isn't changing.

    Expected:
    After uses charge the new cost must be equal to (full cost)/2*(charges left)/8. With 0 charges the cost must be 0.
    The same with Diffusal Blade level 2.

  • #2
    Um.


    Is this about the amount of money you get for selling Diffusal Blade after using some of its charges?

    Comment


    • #3
      could be an intended fix, coz diffusal works like consumables in dota 1 and i think it was an engine limitation(same as blood stone)

      Comment


      • #4
        Well, It could be, however I am adding this to the sticky.
        Before posting a bug read the Bug posting guidelines first and check the Known Bugs list For existing bugs.


        Use the report () button when you need help from a Moderator.




        Comment


        • #5
          Drum of Endurance Selling Price

          AFAIK, in DotA, if Janggo/Drum of Endurance have 0 charges ,the selling price of it is 0

          but in DOTA 2, it does not matter even if its have 4, 3, 2 ,1 ,0 charges, we can still sell it with 875$ something :/

          Jessica Y U So Cute !!♥

          Comment


          • #6
            It appears that all charge-based items are working like this in DoTA2. Could use dev commentary on whether this is intended behavior or a bug. (AFAIK these items can never use this behavior in the WC3 engine because they're coded as consumables)

            Comment


            • #7
              Originally posted by Fleur De Lis View Post
              It appears that all charge-based items are working like this in DoTA2. Could use dev commentary on whether this is intended behavior or a bug. (AFAIK these items can never use this behavior in the WC3 engine because they're coded as consumables)
              Correct. Items with charges are basically consumables, only with 'perishable' turned off, so they don't disappear when they are used up. Although technically, they are replaced by a regular version of the item when its charges are reduced to zero, so that illusions of the carrier will also have the item.

              Merged threads since they are actually about the same charged items issue.
              Last edited by DLRevan; 03-16-2012, 03:09 AM.
              Always read and follow the forum rules. If you need help from a moderator, use the report button ()
              Before posting new bugs:
              -Check the Known Bugs List and search the forum for an existing report.
              -Make sure its a bug (test in WC3 Dota, visit playdota guides and adv. mech, etc). If you're still not sure, post in Mechanics and Gameplay Bug Brainstorming instead.
              -Read the Bug Posting Guidelines on how to report a bug properly.

              Comment


              • #8
                Originally posted by Eric37073 View Post
                could be an intended fix, coz diffusal works like consumables in dota 1 and i think it was an engine limitation(same as blood stone)

                Though it can be fixed in DotA1.
                Please, just call me buny.

                Comment


                • #9
                  intended imo.
                  sigpic <-- My work is done, if this gets implemented
                  Also: つ ◕_◕ ༽つ Give Soloqueue!
                  Need some incentive to start a match of dota?
                  http://getdotastats.com/sig/87346642.png
                  Originally posted by DarkLite
                  Valve has abandoned the game! The game is now safe to leave.
                  No statistics will be recorded.

                  Comment


                  • #10
                    Originally posted by Bashtime View Post
                    intended imo.
                    No, it can be fixed it just requires creating some extra items, 20 extra items to be precise (unless I am missing something).

                    Comment


                    • #11
                      why wouldn't you want to have full price to sell?
                      sigpic <-- My work is done, if this gets implemented
                      Also: つ ◕_◕ ༽つ Give Soloqueue!
                      Need some incentive to start a match of dota?
                      http://getdotastats.com/sig/87346642.png
                      Originally posted by DarkLite
                      Valve has abandoned the game! The game is now safe to leave.
                      No statistics will be recorded.

                      Comment

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