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Anti-Mage Blink and Blink Dagger Range Problems //dota_range_display

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  • Anti-Mage Blink and Blink Dagger Range Problems //dota_range_display

    Summary:
    Inputting the command "dota_range_display 1200" into console brings up a circular indicator around the player's hero which visually represents 1200 units in range. Blink Dagger (1200 range) does not blink the hero the full 1200 units (the hero cannot blink to the edge of his indicative circle, but only to about 50-100 units short of it).

    Anti-Mage's Blink ability, however, can blink him to the edge of this circle (1200 units) as opposed to the tooltip suggesting he can only blink 1150 units (at level 4).

    Repro Steps:
    -Bring up console and enter "dota_range_display 1200"
    -Start a game with Anti-Mage and buy Blink Dagger
    -Try to Blink the 1200 units (with Dagger)
    -Try to Blink the 1200 units with Anti-Mage's Blink ability (level 4)

    Result:
    Anti-Mage's Blink ability blinks further than the suggested 1150 units, while Blink Dagger does not blink the hero the full 1200 units.

    Expected Result:
    -Anti-Mage's Blink ability only moves him 1150 units forward
    -Blink Dagger moves a hero the full 1200 units forward
    -If the issue lies with the console command, dota_range_display should display the correct number of units as inputted in console.
    -If the issue lies with tooltip information, then that should be fixed to correctly display the range Anti-Mage's Blink and Blink Dagger can move heroes.

    EDIT:
    This discussion in the thread has gone past the point of the original post, and while I agree that it's a meaningless, silly mechanic being debated, that is not the issue that I am trying to address. I'm not even sure if that mechanic still exists in Dota 2.

    Blink Dagger is supposed to blink you 1200 units away, and Anti-Mage's blink only 1150. The problem is that in the game, Anti-Mage can blink 1200 units away (by clicking on the edge of the circle), while Blink Dagger, while also clicking on the edge of the indicatory circle, does not reach where you clicked (1200 units away) but lands short of that. In short, Anti-Mage blinks further than he is supposed to and Blink Dagger shorter than it is supposed to, even without clicking past the 1200 unit limit, but rather on the circle within the 1200 unit limit itself.
    Last edited by PrettyMeris; 03-18-2012, 03:28 PM.

  • #2
    Blink Dagger blinks you 4/5 of the distance when you target blink too far away.
    AM's and QoP's blink got changed to always blink the full distance.
    Please, just call me buny.

    Comment


    • #3
      Originally posted by bu3ny View Post
      AM's and QoP's blink got changed to always blink the full distance.
      Really? because in playdota AM and QoP both say
      If you used Blink to teleport to a distance over the maximum range, you'll be teleported 4/5 of the maximum range instead.
      This is a dumb mechanic anyways because it adds nothing to the game imo.

      If I don't have a specific place to blink (for example an Echo Slam), then why wouldn't I want to blink the maximum range?

      Simple and obvious things that should get fixed/added asap: SCOREBOARD, Ingame friend list, Different Ping for Roshan, Add Notes to Players, Accept Button while tabbed

      Comment


      • #4
        Originally posted by Luffydude View Post
        This is a dumb mechanic anyways because it adds nothing to the game imo.
        I creates a difference between frantic clickspammers and thoughtful micromasterminds, isnt that reason enough?
        Make sure to read the Forum Rules as well as the stickied Threads of the Forum Section you are posting in.

        Contributions i'd like to highlight:
        My Suggestion: Coaching System
        My Sticky: Intended Changes List
        My Challenge: Completely Fixed Hero Challenge: Skywrath Mage

        Comment


        • #5
          Originally posted by blash365 View Post
          I creates a difference between frantic clickspammers and thoughtful micromasterminds, isnt that reason enough?
          It was a limitation of the old WC3 engine. Its unnecessary and totally retarded.

          There is a difference between skill, such as positioning, and misjudging of distance and coming up 250 units short due to engine obscurity.
          He's the hero this community deserves, but not the one it needs right now. So we'll hunt his identity, because he can take it, because he's not our hero. He's a silent buffer, a watchful nerfer. An IceFrog.

          My Speedtest Result

          Comment


          • #6
            Originally posted by blash365 View Post
            I creates a difference between frantic clickspammers and thoughtful micromasterminds, isnt that reason enough?
            It has nothing to do with spamclicking, it has to do with distance judgement. If your judgement is too far off, you suddenly lose out on range. If your judgement is too little, you don't actually get more range to begin with.
            Regardless, I'm OK with such harsh mechanics, however in this case I'm not because QoP and AM have already been changed. In other words, this is a matter of consistency. It should be changed, one way or the other, I don't particularly care.

            Comment


            • #7
              Originally posted by d.phoenixxx View Post
              It was a limitation of the old WC3 engine. Its unnecessary and totally retarded.
              Very easy fixable for DotA1....
              Please, just call me buny.

              Comment


              • #8
                Judging distance is one of the most important aspects of the game, with or without blink. There is nothing unnecessary about it.

                Comment


                • #9
                  Originally posted by Luffydude View Post
                  why wouldn't I want to blink the maximum range?
                  Thats exactly the point. If you want to blink at full range you gotta put some effort into it. Why should you be able to mindlessly click anywhere in the map and get away with the full carrot?

                  Comment


                  • #10
                    This discussion has gone past the point of the original post, and while I agree that it's a meaningless, silly mechanic, that is not the issue that I am trying to address.

                    Blink Dagger is supposed to blink you 1200 units away, and Anti-Mage's blink only 1150. The problem is that in the game, Anti-Mage can blink 1200 units away (by clicking on the edge of the circle), while Blink Dagger, while also clicking on the edge of the indicatory circle, does not reach where you clicked (1200 units away) but lands short of that. In short, Anti-Mage blinks further than he is supposed to (further than Blink Dagger) and Blink Dagger shorter than it is supposed to, even without clicking past the 1200 unit limit, but rather on the circle within the 1200 unit limit itself.

                    I'll add this to the OP so the moderators don't have to go through the thread to find this.

                    Comment


                    • #11
                      I apologize for sidetracking the thread, it's just that I feel this problem wouldn't appear and people would report it way earlier if this useless mechanic didn't exist. Eul copied the blink skills directly from the ladder heroes. This is just like the unexplored terrain mechanic that got changed

                      Originally posted by ValeN View Post
                      If you want to blink at full range you gotta put some effort into it. Why should you be able to mindlessly click anywhere in the map and get away with the full carrot?
                      Why should you have the full carrot with the numbers indicating your skill cooldowns? If you want to know how fast will the spells be available you should put some effort and know how many seconds passed since the last time you've used it. It's the same argument

                      Having to fight the interface is just poor design

                      Simple and obvious things that should get fixed/added asap: SCOREBOARD, Ingame friend list, Different Ping for Roshan, Add Notes to Players, Accept Button while tabbed

                      Comment


                      • #12
                        Didn't someone once said that range_display put the radius ring slightly above the ground, and as such somewhat skew the actual range on certain angles?

                        I tested with Bloodseeker's Rupture and AM lv 4 Blink does 229 damage to him, meaning that it blinks for 1150 range, so I think something in your test was wrong.

                        (sadly due to the issue with rupture putting dagger on constant CD I can't test that one)
                        Every time someone make a false report.
                        Making people's losses feel worse with just my name (don't ask me how it work, I certainly don't)

                        Currently observed Orb(Unique Attack Modifiers), Critical, and Bash interactions for DotA2

                        To:
                        People who cry MM isn't fair: Maybe you're not as great as you make yourself to be.
                        People who wants surrender: It exists, but I'm not teaching you how to do it.

                        Comment


                        • #13
                          Originally posted by RoflCat View Post
                          Didn't someone once said that range_display put the radius ring slightly above the ground, and as such somewhat skew the actual range on certain angles?

                          I tested with Bloodseeker's Rupture and AM lv 4 Blink does 229 damage to him, meaning that it blinks for 1150 range, so I think something in your test was wrong.

                          (sadly due to the issue with rupture putting dagger on constant CD I can't test that one)
                          Okay, even if that is true, there is still a problem. If AM really does only blink 1150, then why does he blink further than Blink Dagger, which is supposed to transport the hero 1200 units? Either way, there is a problem here.
                          Last edited by PrettyMeris; 03-18-2012, 04:19 PM.

                          Comment


                          • #14
                            Originally posted by PrettyMeris View Post
                            Okay, even if that is true, there is still a problem. If AM really does only blink 1150, then why does he blink further than Blink Dagger, which is supposed to transport the hero 1200 units? Either way, there is a problem here.
                            Well, since as someone said that Blink Dagger only drops you 80% of the distance (960) if you clink any further than the max range, maybe you accidently went over by 1 pixel or something and thus get dropped at the 960 range?

                            Try standing at a location that make a straight line toward the fountain and double click on the dagger instead? I think doing it that way should give you a full distance blink toward fountain, then stand at the same spot and try to blink toward the same direction with AM's blink.
                            Every time someone make a false report.
                            Making people's losses feel worse with just my name (don't ask me how it work, I certainly don't)

                            Currently observed Orb(Unique Attack Modifiers), Critical, and Bash interactions for DotA2

                            To:
                            People who cry MM isn't fair: Maybe you're not as great as you make yourself to be.
                            People who wants surrender: It exists, but I'm not teaching you how to do it.

                            Comment


                            • #15
                              Tried double clicking, same result. I can upload screenshots if necessary.

                              Comment

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