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  • #91
    Originally posted by Pfanne View Post
    edit: Just read icefrogs quote, gonna open an individual thread.
    Ive addressed this in your thread, go have a look.
    Always read and follow the forum rules. If you need help from a moderator, use the report button ()
    Before posting new bugs:
    -Check the Known Bugs List and search the forum for an existing report.
    -Make sure its a bug (test in WC3 Dota, visit playdota guides and adv. mech, etc). If you're still not sure, post in Mechanics and Gameplay Bug Brainstorming instead.
    -Read the Bug Posting Guidelines on how to report a bug properly.

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    • #92
      Is there a name for the "format" that these data files are in?

      They aren't in JSON so is it an entirely custom format or is there a standard it is using?

      Edit: found my answer
      Format: https://developer.valvesoftware.com/wiki/KeyValues

      and here is a node.js parser for the format (not by me)
      https://github.com/kavu/keyvalues-node
      Last edited by walkingcarpet; 08-23-2012, 12:06 PM.

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      • #93
        Reality Rift tooltip says "Gives you bonus attack damage for one attack" instead last 1.2 seconds.

        Comment


        • #94
          Originally posted by KiRa View Post
          Reality Rift tooltip says "Gives you bonus attack damage for one attack" instead last 1.2 seconds.
          I noticed this too. It does work as intended most of the time due to the delay, but it could potentially give bonus damage for 2 attacks if the Chaos Knight has high enough attack speed.

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          • #95
            Isn't it a one time bonus damage buff, that lasts within 1.2 seconds? I mean, that buff lasts either when you hit once, or 1.2 seconds passes after you cast Reality Rift. At least, this is how I know that skill works...

            Comment


            • #96
              Originally posted by ThoAppelsin View Post
              Isn't it a one time bonus damage buff, that lasts within 1.2 seconds? I mean, that buff lasts either when you hit once, or 1.2 seconds passes after you cast Reality Rift. At least, this is how I know that skill works...
              When I tested it, the buff did not disappear after landing one hit. I'm pretty sure I have seen the bonus damage being applied to 2 attacks in the combat log, though I will have to verify it again to make sure it has not changed in any recent Patches.

              Comment


              • #97
                Originally posted by EmblemLord View Post
                When I tested it, the buff did not disappear after landing one hit. I'm pretty sure I have seen the bonus damage being applied to 2 attacks in the combat log, though I will have to verify it again to make sure it has not changed in any recent Patches.
                How the skill works in Dota 1 is that CK has a damage buff that lasts 1.2, so if his IAS is high enough he can benefit from this for more than one attack. This is the same in Dota 2 atm, though I added it as a bug when CK was released, with the assumption that the coding in Dota 1 is just bad. There is definitely an error anyway, either with the spell mechanic or with the tooltip which states one attack only.
                Always read and follow the forum rules. If you need help from a moderator, use the report button ()
                Before posting new bugs:
                -Check the Known Bugs List and search the forum for an existing report.
                -Make sure its a bug (test in WC3 Dota, visit playdota guides and adv. mech, etc). If you're still not sure, post in Mechanics and Gameplay Bug Brainstorming instead.
                -Read the Bug Posting Guidelines on how to report a bug properly.

                Comment


                • #98
                  Originally posted by DLRevan View Post
                  This isn't true, EMP in Dota 1 checks for magic immunity. Despite using HP-removal, it will not damage nor mana burn magic immune units. For all intents and purposes, as far as I can tell, it should operate just like pure damage as of version 6.74.
                  Just for those who are curious, HP removal of EMP won't be amplified while Pure damage is amplified by thinks like orchid, penitence, soul catcher, etc.

                  Comment


                  • #99
                    npc_abilities.txt: line ~9090:
                    Code:
                    	"faceless_void_time_lock"
                    	{
                    		// General
                    		//-------------------------------------------------------------------------------------------------------------
                    		"ID"					"5184"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
                    		"AbilityName"					"faceless_void_backtrack"
                    Time Lock's name is set to backtrack

                    Comment


                    • My data files seem to have disappeared. There's nothing except an empty folder called "stable" in the NPC scripts folder. Tried verifying.
                      Steam Profile
                      Python Interface to the Stats API
                      Suggestion: Courier Shift-Queue Improvements
                      Make Disablehelp work on Decrepify
                      Useful link for mute system supporters

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                      • These files were moved to be inside the vpk files. You can use something like GCFScape to extract them. Not too sure why they did it though, maybe they wanted to prevent the editing of the files.

                        Comment


                        • Originally posted by Drkirby View Post
                          These files were moved to be inside the vpk files. You can use something like GCFScape to extract them. Not too sure why they did it though, maybe they wanted to prevent the editing of the files.
                          The game will not work with edited hero data files in any case. If I'm not wrong, moving them to the vpk files improves loading times slightly.

                          I will try and keep this thread updated with the data files starting next patch.
                          Last edited by DLRevan; 11-13-2012, 11:26 PM.
                          Always read and follow the forum rules. If you need help from a moderator, use the report button ()
                          Before posting new bugs:
                          -Check the Known Bugs List and search the forum for an existing report.
                          -Make sure its a bug (test in WC3 Dota, visit playdota guides and adv. mech, etc). If you're still not sure, post in Mechanics and Gameplay Bug Brainstorming instead.
                          -Read the Bug Posting Guidelines on how to report a bug properly.

                          Comment


                          • OP has been updated with latest Data files, for those interested.
                            Always read and follow the forum rules. If you need help from a moderator, use the report button ()
                            Before posting new bugs:
                            -Check the Known Bugs List and search the forum for an existing report.
                            -Make sure its a bug (test in WC3 Dota, visit playdota guides and adv. mech, etc). If you're still not sure, post in Mechanics and Gameplay Bug Brainstorming instead.
                            -Read the Bug Posting Guidelines on how to report a bug properly.

                            Comment


                            • I checked the data files and am disappointed that there is no mention in it which abilities trigger Essence Aura and which don't. I think instead of just manually putting ~5 items and some random abilities into a hardcoded If-List, it would be better to make the Aura trigger on everything that costs mana and has a cooldown + Arcane Orb.

                              Comment


                              • Originally posted by Typhox View Post
                                I checked the data files and am disappointed that there is no mention in it which abilities trigger Essence Aura and which don't. I think instead of just manually putting ~5 items and some random abilities into a hardcoded If-List, it would be better to make the Aura trigger on everything that costs mana and has a cooldown + Arcane Orb.
                                Problem is, your idea is retarded, certain spells don't have cooldown but it is intended that they do in fact trigger essence aura.

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