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New Spirit Lance animation

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  • New Spirit Lance animation

    Hi!
    Well, now illusions make the Spirit Lance animation too, but while doing this animation they still can move, while the real one can't, so you still can clearly see who is the real Phantom Lancer... Needs a fix^^
    My threads:
    [Suggestion] Emoticons in chat wheel
    [Gameplay Bug] MoM and Desolator working together
    [Suggestion] Hero portrait and Aghanim "skill point"
    [Visual Glitch] Small ability icon glitch
    [Visual Glitch] Strange Slark model glitch
    [Visual Glitch] Naga Siren's reflection on the ground
    Glitched TI3 courier tooltip

  • #2
    Just trying to remember how this was in WC3. Did your images stop and cast the animation like the normal hero would?

    Comment


    • #3
      Originally posted by HMAN911 View Post
      Just trying to remember how this was in WC3. Did your images stop and cast the animation like the normal hero would?
      Yeah they jump and do the cast animation

      Comment


      • #4
        2 significant bugs for PL, bumpy release Valve.

        Comment


        • #5
          Originally posted by HMAN911 View Post
          Just trying to remember how this was in WC3. Did your images stop and cast the animation like the normal hero would?
          Yes, they stopped as well as the real one.
          My threads:
          [Suggestion] Emoticons in chat wheel
          [Gameplay Bug] MoM and Desolator working together
          [Suggestion] Hero portrait and Aghanim "skill point"
          [Visual Glitch] Small ability icon glitch
          [Visual Glitch] Strange Slark model glitch
          [Visual Glitch] Naga Siren's reflection on the ground
          Glitched TI3 courier tooltip

          Comment


          • #6
            The thing is, logically they shouldnt ALL cast the animation. If one your images is too far to be in casting range of spirit lance, he shouldnt cast the animation for it. That's also a dead giveaway that the image is a fake too.

            Comment


            • #7
              Originally posted by HMAN911 View Post
              If one your images is too far to be in casting range of spirit lance, he shouldnt cast the animation for it. That's also a dead giveaway that the image is a fake too.
              The triggering range for the fake casts is limited in DotA 1 as well.

              Comment


              • #8
                Originally posted by Tsplodey View Post
                The triggering range for the fake casts is limited in DotA 1 as well.
                Icefrog used to be a boss

                Comment


                • #9
                  Originally posted by HMAN911 View Post
                  The thing is, logically they shouldnt ALL cast the animation. If one your images is too far to be in casting range of spirit lance, he shouldnt cast the animation for it. That's also a dead giveaway that the image is a fake too.
                  think the range wasnt lance range but rather lance range*1.5 or smth like that
                  these global fake lances piss me off

                  Comment


                  • #10
                    ^The range of fake lances being a bit higher than the actual range is actually good. Because this way PL can walk first to get in range to cast it, so it's even harder to tell which one is the real one, because the one who moved could be an illu who just randomly moved.
                    Please, just call me buny.

                    Comment


                    • #11
                      It's a dead giveaway if there are PLs outside of lance range when a lance is cast anyway... But it's silly to have lances flying all over the map, so limiting the range is a good idea.

                      Comment


                      • #12
                        Lol ya, i one had an image in the dire jungle to the right of the top rune spawn, and i lanced a guy at the mid river ramps...a little while later the huge ball effect finally came flying into the floor.

                        Comment


                        • #13
                          Originally posted by HMAN911 View Post
                          The thing is, logically they shouldnt ALL cast the animation. If one your images is too far to be in casting range of spirit lance, he shouldnt cast the animation for it. That's also a dead giveaway that the image is a fake too.
                          this isn't a problem, since you are not going to be able to cast spirit lance unless you are in range. Nevertheless, when I played a game with PL in it, there were really 'delayed' spirit lances that just kind of shot across the map and this isn't how it was in Dota 1.
                          Training Map for Last Hitting Under a Tower:
                          http://steamcommunity.com/sharedfile.../?id=531587903

                          Comment


                          • #14
                            Added to sticky. Although I am quite sure the current animation is just a placeholder and that they're already working on this.
                            Always read and follow the forum rules. If you need help from a moderator, use the report button ()
                            Before posting new bugs:
                            -Check the Known Bugs List and search the forum for an existing report.
                            -Make sure its a bug (test in WC3 Dota, visit playdota guides and adv. mech, etc). If you're still not sure, post in Mechanics and Gameplay Bug Brainstorming instead.
                            -Read the Bug Posting Guidelines on how to report a bug properly.

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