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Assassinate doesn't give true sight

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  • PocketSizedJesus
    replied
    Originally posted by EricTams View Post
    After talking it over I think we will make the truesight last until the projectile hits.

    The mechanic of needing to avoid cancelling your own animation to keep truesight isn't something we want to replicate.
    OK so if sniper ult is traveling towards weaver and weaver uses shukuchi, sniper ulti should hit the weaver if he is right next to where sniper fired the shot from, right?

    Right now that's not how it is working so just wanted to make sure this gets fixed (or that I understand how it's supposed to work if it's not getting changed from dota 1).

    Leave a comment:


  • DamnNoHtml
    replied
    As far as I remember, the projectile would travel and follow the invisible unit as if there was true sight on it, but the unit remained invisible. Very similar to the way Bloodseeker can attack invisible opponenents without actually seeing them. Did this change recently?

    Leave a comment:


  • EricTams
    replied
    After talking it over I think we will make the truesight last until the projectile hits.

    The mechanic of needing to avoid cancelling your own animation to keep truesight isn't something we want to replicate.

    Leave a comment:


  • Lordshinjo
    replied
    I already told Ice yesterday, but here's how it works in DotA 1:
    When Sniper casts Assassinate and during 0.51s (or less if Sniper cancels his casting animation) afterwards, going invisible will get you hit by the projectile.
    Going invisible afterwards (only possible if the distance between you and Sniper is at least ~1250 considering no canceling) will allow you to dodge the projectile.

    Leave a comment:


  • Robzor
    replied
    Originally posted by Chairraider View Post
    We have been minitesting this quite some time ago already because we too were surprised but this is the current DotA 1 behaviour:

    Maybe I'll minitest it again later. Don't forget that the bullet is extremely fast anyway so you'd need real good timing to evade the Assassinate especially considering various fade times on windwalk abilities. It's more or less the same with blink, you have to blink while the bullet is traveling, not while Sniper is aiming you in order to avoid it.
    May I ask when these tests were run?

    I am aware that there were known issues, so old that the tests I ran were together with DonTomaso, we also found a fix and from my understanding this was something he reported.

    Leave a comment:


  • Quicksilva
    replied
    Fairly sure that sniper should hit SA if hes becoming invisible, I think this is a bug because its supposed to give truesight

    Leave a comment:


  • Trilles
    replied
    Dunno if my brain got exploded or something but I definitely think that in DotA (1) Sniper could use Assassinate on Rikimaru and would hit him always. Didn't really matter if he went invis before or after the bullet was shot. But I'll test it more to make sure.

    Leave a comment:


  • Yuki3012
    replied
    I am 1000000 % sure you can dodge assassinate ONCE the projectile is launched and you go into invisibility. But if you go into invisibility when the sniper is still channeling, it will hit you unless you move fast enough to get out of the casting range.

    Leave a comment:


  • Chairraider
    replied
    We have been minitesting this quite some time ago already because we too were surprised but this is the current DotA 1 behaviour:

    Okay, minitested, you were right. This is how it works:

    Case 1: Lina goes invis before Sniper shoots the bullet. It should hit Lina in this situation.
    Case 2: Lina goes invis AFTER the bullet leaves Sniper, but hasn't reached Lina yet. It should NOT hit Lina in this situation.
    Maybe I'll minitest it again later. Don't forget that the bullet is extremely fast anyway so you'd need real good timing to evade the Assassinate especially considering various fade times on windwalk abilities. It's more or less the same with blink, you have to blink while the bullet is traveling, not while Sniper is aiming you in order to avoid it.
    Last edited by Chairraider; 10-18-2011, 07:45 AM.

    Leave a comment:


  • kekeke
    replied
    You can force staff too in DotA 1.

    Leave a comment:


  • syndereN
    replied
    Originally posted by Chairraider View Post
    It's working correctly atm, Assassinate can hit invisible units, but you can evade it with invis abilities like shukuchi or Shadow Blade if you activate it once the projectile is launched. If you go invis while you are aimed at the bullet will surely hit you.
    I am pretty sure you're wrong on this one Chair. To my knowledge, in DotA 1 the only ways to dodge assassinate are to either get out of range, have magic immunity or blink while the projectile is mid-air, not stealth while mid-air. I noticed on a few occasions already that targets would not be hit by assassinate when they definitely should. It was cool when it saved my own life, though. I dodged assassination with Rikimaru's Permanent Invisibility

    Leave a comment:


  • Robzor
    replied
    Originally posted by Chairraider View Post
    It's working correctly atm, Assassinate can hit invisible units, but you can evade it with invis abilities like shukuchi or Shadow Blade if you activate it once the projectile is launched. If you go invis while you are aimed at the bullet will surely hit you.
    That's not working correctly though, lest you want to stray from how it worked in DotA 1 and is intended to work in accordance to the hero pages on PlayDotA.com.

    Allow me to quote;
    • Invisibility doesn't affect the effect of this skill.

    Leave a comment:


  • Tetsuji
    replied
    like op said, im pretty sure its working as intended.

    Leave a comment:


  • Chairraider
    replied
    It's working correctly atm, Assassinate can hit invisible units, but you can evade it with invis abilities like shukuchi or Shadow Blade if you activate it once the projectile is launched. If you go invis while you are aimed at the bullet will surely hit you.

    Leave a comment:


  • LuckY.One
    replied
    hmm?
    first of all it never gave truesight from what i recall in dota1. it hits even in invis, but it doesnt give vision tho.
    are u sure riki/jugger didnt dodge it with blink/bladefury? its not a homing spell, so u can dodge it with many things.
    it might be possible to dodge it while the projectile is flying using lothars before it hits.

    Leave a comment:

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