Decay is bugged. At level one, it steals 4 strength and deals 40 damage. After the debuff goes away, the hero dirge used it on gains approximately 100 hp, and the hero takes no permanent damage. If one uses decay twice, each time the debuff goes away the hero heals approximately 200 hp, effectively healing the hero for 200 hp at level 1. This makes decay a useless spell outside of the strength you gain. This is not how it worked in DotA.
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[Fixed?] Decay healing the target for the stats regained
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Confirmed, something weird with it, in dota2 when you regain the 4str, you seem to gain hp equal to the loss of 4str on top of reverting to the same % as before, effectively healing you for 76(I guess?). In dota1, it doesn't, you'll end up with the same % as you had when it wore off, so you'll be missing some hp.
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In dota1, it doesn't maintain the percent hp. It just makes them lose 76 hp and max hp when cast, and when it expires, the enemy gets +76hp and max hp. This is because it changes base strength (the white number). So i guess if its healing around 200 hp, its surely a bug.
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Originally posted by crinckle View PostIn dota1, it doesn't maintain the percent hp. It just makes them lose 76 hp and max hp when cast, and when it expires, the enemy gets +76hp and max hp. This is because it changes base strength (the white number). So i guess if its healing around 200 hp, its surely a bug.
A similar issue (probably the same issue actually) with changes in base HP and how it affects actual hp, has been discussed here:
http://dev.dota2.com/showthread.php?t=34489
It is listed as number 6 on the "Low" section of the common bugs list.Last edited by smokedsalmon; 07-06-2012, 01:28 AM.
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added to sticky.Make sure to read the Forum Rules as well as the stickied Threads of the Forum Section you are posting in.
Contributions i'd like to highlight:
My Suggestion: Coaching System
My Sticky: Intended Changes List
My Challenge: Completely Fixed Hero Challenge: Skywrath Mage
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Originally posted by Eric37073 View Posteach time the stolen strength returned, enemy target should get 4*19=76 hp heal. the heal is not percentage based. so heal more than this is surely buggy.
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