Noticed Deathlust on Dirge's zombies doesn't level up past level 1, even if you have level 4 tombstone. It's not just a tooltip bug either, the deathlust doesn't activate unless they have less than 100 hp, instead of the 400 it would at level 4.
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[Fixed?] Deathlust bug
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can anyone confirm? i havent even see deathlust yet.Make sure to read the Forum Rules as well as the stickied Threads of the Forum Section you are posting in.
Contributions i'd like to highlight:
My Suggestion: Coaching System
My Sticky: Intended Changes List
My Challenge: Completely Fixed Hero Challenge: Skywrath Mage
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Confirmed even by Synd on his livestream, where he lost pretty much because of that.
They also had no carries, but yeah.Heroes this user should seriously reconsider ever picking again.
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added to sticky. thanks for all the testing (especially the videos).Make sure to read the Forum Rules as well as the stickied Threads of the Forum Section you are posting in.
Contributions i'd like to highlight:
My Suggestion: Coaching System
My Sticky: Intended Changes List
My Challenge: Completely Fixed Hero Challenge: Skywrath Mage
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Originally posted by Martin Andrei View PostIts no nerf ,just a bug.Level1=lvl2=lvl3=lvl4 even tho the tool tips says otherwise.
Lost 2 matches with und before I realised why ..
A nerf is something that impedes a heroes capabilities of doing its job, a.k.a this bug.
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Hmmm... I have this weird feeling that the MS Buff of the zombies triggered by deathlust when someone is on low hp doesn't work properly. They still chase the hero but not that fast unlike wc3dota undying where they will just follow you with insane MS.Hero Picker - http://dev.dota2.com/showthread.php?t=36640
Hero Picker Editor - http://dev.dota2.com/showthread.php?t=41154
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Interesting.
Lvl 1 Tombstone - seems to be working fine.
Higher levels HP threshold is bugged, way below 100, not even close to 200/300/400.
If you create lobby and test it, Zombies get movement speed increase only around last couple of hitpoints remaining.
If you want to test, here are some commands if you don't want to look for them : (enable cheats first)
-createhero npc_dota_hero_lion enemy (in place of lion use any hero name, they are specific, but for tests Lion should do)
-refresh (hp restored, mana restored, cooldowns restored on all units and heroes on map)
-lvlup 2 (this will give you 2 levels, use it after each level of Tombstone use so you jump from 1 to 3 to 5 to 7 to test all levels)
Looking forward to seeing this issue fixed soon!
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