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[Confirmed] More hero moving skills which doesn't work while while Song of The Siren

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  • [Confirmed] More hero moving skills which doesn't work while while Song of The Siren

    Doesn't work in dota2 yet:

    (Vids only for dota1 behaviour, in dota2 none of this works)

    - Invoker : Deafening Blast


    - Tiny : Toss

    "Nothing to Toss" now, unit put to sleep should be valid target for tossing

    - Enigma : Blackhole


    - Beastmaster: Primal Roar

    Moving to side should happen, doesn't now.

    And check in Your internals, if You got : Keeper of The Light ult->blinding light, TaurenChieftain ult, Magnataur ult - should move as well.


    // edit. also bat's flamebreak
    Last edited by adrianlegg; 07-19-2012, 04:27 AM. Reason: added bat
    You gotta FIGHT!
    For Your RIGHT!
    To BUUUGFIX!

  • #2
    ^nice precaution

    Comment


    • #3
      Dang haha, i was hoping to do a sleep + vacuum + w/e combo.

      Jk, they fixed the vacuum, but I don't know about the other spells
      Last edited by poochop; 07-19-2012, 07:56 AM.

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      • #4
        vacuum is fixed already. could somebody run tests for the other spells?
        Make sure to read the Forum Rules as well as the stickied Threads of the Forum Section you are posting in.

        Contributions i'd like to highlight:
        My Suggestion: Coaching System
        My Sticky: Intended Changes List
        My Challenge: Completely Fixed Hero Challenge: Skywrath Mage

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        • #5
          tested and not yet fixed for the other spells.
          Make sure to read the Forum Rules as well as the stickied Threads of the Forum Section you are posting in.

          Contributions i'd like to highlight:
          My Suggestion: Coaching System
          My Sticky: Intended Changes List
          My Challenge: Completely Fixed Hero Challenge: Skywrath Mage

          Comment


          • #6
            I think the intent is for none of these to work in Dota 2, regardless of whether or not they worked in Wc3 Dota.
            My evidence: nothing but vacuum worked in DotA 2, followed by a change that disallowed vacuum from working.

            Should be removed from list of known bugs I think.

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            • #7
              Your evidence is dumb as... IDK. By your logic we are free from bugs at all.

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              • #8
                Originally posted by FootysMaXeD View Post
                I think the intent is for none of these to work in Dota 2, regardless of whether or not they worked in Wc3 Dota.
                My evidence: nothing but vacuum worked in DotA 2, followed by a change that disallowed vacuum from working.

                Should be removed from list of known bugs I think.
                Dude, the Vacuum one was removed in one of the patchnotes by IF froma DotA and Dota 2. Only Vacuum. Not all hero moving spells. That means that the others should work as they do in DotA. This is probably the result of poor coding of these spells in Dota 2, and all these probably happened because they changed invulnerable unit moving generally instead of only for Vacuum.

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                • #9
                  Not sure what the intention truly is, but it was only a guess that invulnerable units should be immobile.

                  Based on the change that was made to vacuum for balance reasons, it seems apparent that changing other spells that used to move heroes while invulnerable is extremely unlikely given the precedent seen by vacuum abuse in tournament games. Flamebreak, deafening blast, primal roar, toss will just have to wait until the units are targetable. Just curious, but I'm guessing force staff used to work in Wc3 Dota as well?

                  Still think this doesn't belong in the confirmed bugs anymore, as vacuum change somewhat clarified the intentions.

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                  • #10
                    Yeah, I guess it is intended. Invurnable units are completly immune to everything.
                    Possible solution to foreigners issue
                    In the grim darkness of the far future there is only war.

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                    • #11
                      well, meat hook can still move invulnerable units. i believe we have watched some top 10 play like hook moving storm spirit and morphling.

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                      • #12
                        And an ally from Omnislash...

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                        • #13
                          It's not like Valve ever fixed a bug partially.

                          Originally posted by Redthirst View Post
                          Yeah, I guess it is intended. Invurnable units are completly immune to everything.
                          No.

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                          • #14
                            Originally posted by Eric37073 View Post
                            well, meat hook can still move invulnerable units. i believe we have watched some top 10 play like hook moving storm spirit and morphling.
                            Ah, good point. Meat hook is I think the only spell in the game to affect invulnerable units. Aside from that, I think only auras like Shivas affect something like omnislash. EDIT: I'm actually not sure whether auras affect invulnerable units. Just read a thread that states vlads doesn't lifesteal during jugger ult.
                            Last edited by FootysMaXeD; 03-02-2014, 01:06 PM.

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                            • #15
                              This is definitely not intended, you should have -1 frames to act if you are bh'ed while sirened, but you get some frames after siren ends, meaning the invunerability leaks over and your disability ends before the invunerability. While the not moving may be intended, song is still broken. (Well either this or bh's triggered in short intervals when it should be a continuous process).

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