Severe inconsistent flying unit control/grouping issues. This is related directly to Controlling Visage so please don't close it.
I've always wondered why beastmaster's hawk and some flying units were hard to select/control compared to dota1, now after playing around with Visage and his flying farmiliars, I finally know the answer.
This is due to how Valve's dota2 engine handles flying units.
In dota1..

1) Flying units have their selection circles on the unit itself rather than on the ground.
2) This means to select the unit, you can either click or drag a box over the flying unit.
But in dota2..


1) Flying units are seperated into the flying model, and the ground circle.
2) Clicking on the flying unit WORKS, but dragging a box over it won't select the unit. You have to drag the selection box over the ground where your flying unit is instead.
This has caused many instances where I was unable to select my units correctly, so please fix. Thank you for reading.
I've always wondered why beastmaster's hawk and some flying units were hard to select/control compared to dota1, now after playing around with Visage and his flying farmiliars, I finally know the answer.
This is due to how Valve's dota2 engine handles flying units.
In dota1..

1) Flying units have their selection circles on the unit itself rather than on the ground.
2) This means to select the unit, you can either click or drag a box over the flying unit.
But in dota2..


1) Flying units are seperated into the flying model, and the ground circle.
2) Clicking on the flying unit WORKS, but dragging a box over it won't select the unit. You have to drag the selection box over the ground where your flying unit is instead.
This has caused many instances where I was unable to select my units correctly, so please fix. Thank you for reading.

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