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Update 4

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  • Update 4

    - Fixed not being able to drag-select units by dragging over their models.
    - Fixed Rubick stealing Keeper's Spirit Form Illuminate.
    - Chen and Keeper now will teleport units without them ending up stuck. They also un-infest Naix.
    - Fixed endlessly looping sound when Recall is used on the same target using Refresher.
    - Fixed Rubick getting the wrong Illuminate when stealing the Spirit Form version of Illuminate End.
    - Fixed Rubick not getting Spirit Form visual effect.
    - Fixed Recall selecting an illusion when location-cast.
    - Improved flying units trying to stack on top of each other.
    - Fixed Grave Chill ignoring Linken's Sphere

    Going to close all existing threads, please make new threads for new/existing issues!

  • #2
    And thanks for all the great testing!

    Comment


    • #3
      Great. but still not perfect. I wanted a effect for Visage on his Soul ability
      Last edited by MaxBeoulve; 07-26-2012, 02:25 PM. Reason: Got rid of that annoying smiley on the title

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      • #4
        GJ Sir!

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        • #5
          Pls fix meld deso bug on ta!

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          • #6
            You're welcome.

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            • #7
              Originally posted by MaxBeoulve View Post
              Great. but still not perfect. I wanted a effect for Visage on his Soul ability
              There is one, there are yellow spikes on his back that appear.
              This ain't ova.

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              • #8
                Nice Job guys =P

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                • #9
                  very fast bugfixing, im impressed. GJ Guys!

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                  • #10
                    Originally posted by MaxBeoulve View Post
                    Great. but still not perfect. I wanted a effect for Visage on his Soul ability
                    Originally posted by squinte View Post
                    There is one, there are yellow spikes on his back that appear.
                    Not good enough. It has to be functional and telling how many charges from 1-6 at a glance. I think this is a top priority for Visage as it affects his gameplay not just a bug.

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                    • #11
                      I always read Chris' post in Glados' voice.

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                      • #12
                        Originally posted by squinte View Post
                        There is one, there are yellow spikes on his back that appear.
                        You mean those small yellow spikes that are impossible to see and count in a teamfight with spells flying left and right?

                        It would be nice to have a more immediately noticeable effect (like bars or at least numbers above his head), but I'm not really that concerned with this issue atm.
                        Here's my dotabuff profile in case anyone's interested: https://dotabuff.com/players/5887247

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                        • #13
                          Good joob guys.





                          "From the first point was begat a line. From this line was begat a world. And that first point was one I made."

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                          • #14
                            Neat good job, as always guys
                            No.

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                            • #15
                              Originally posted by Slaps View Post
                              Neat good job, as always guys
                              Your signature makes this funny.
                              Originally posted by vladhood
                              boy im glad all these qualified and educated game designers have come to the forums to help dota 2 grow

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