Announcement

Collapse

Forum Rules

  • No flaming or derogatory remarks, directly or through insinuation.
  • No discussion, sharing or referencing illegal software such as hacks, keygen, cracks and pirated software.
  • No offensive contents, including but not limited to, racism, gore or pornography.
  • No excessive spam/meme, i.e. copious one liners in a short period of time, typing with all caps or posting meme responses (text/image).
  • No trolling, including but not limited to, flame incitation, user provocation or false information distribution.
  • No link spamming or signature advertisements for content not specific to Dota 2.
  • No Dota 2 key requests, sell, trade etc.
  • You may not create multiple accounts for any purpose, including ban evasion, unless expressly permitted by a moderator.

  • Please search before posting. One thread per issue. Do not create another thread if there is an existing one already.
  • Before posting anything, make sure you check out all sticky threads (e.g., this). Do not create new threads about closed ones.
  • It is extremely important that you post in correct forum section.

  • Balance discussion only in Misc.
  • All art related (such as hero model) feedbacks go to Art Feedback Forum.
  • All matchmaking feedback should go here: Matchmaking Feedback
  • All report/low priority issues should go here: Commend/Report/Ban Feedback
  • No specific workshop item feedback. These should go to workshop page of that item.
  • When posting in non-bugs section (such as this), use [Bugs], [Discussion] or [Suggestion] prefix in your thread name.



In case you object some action by a moderator, please contact him directly through PM and explain your concerns politely. If you are still unable to resolve the issue, contact an administrator. Do not drag these issues in public.



All rules are meant to augment common sense, please use them when not conflicted with aforementioned policies.
See more
See less

Update 5

Collapse
This topic is closed.
X
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Update 5

    - Fixed white line on Void Stone icon.
    - Fixed Spiked Carapace stun affecting magic immune units.
    - If you are attack moving but go invisible during the duration you will now switch to a normal move order.
    - If you are invisible then issue an attack move order you will now attack normally if you encounter a target.
    - Soul Assumption now tracks and expires each individual damage event.
    - Rubick can now steal Soul Assumption correctly.
    - Fixed a bug that would cause Familiars to receive no command orders if another Familiar was in Stone Form.
    - Fixed cases where Familiars would receive too much aggro.
    - Slightly increased tree destruction radius for Stone Form.
    - Fixed Illuminate giving extra vision on the projectile.
    - Added soul assumption overhead counter.
    - Fixed 0 spawn point missing effects.
    - Fixed Blinding Light interrupting channeling abilities.
    - After countless deaths, bots are now jaded and no longer assume humans will be helping them with Roshan.
    - Decreased Roshan desire when they can't kill him quickly.
    - Made bots more likely to commit to attacking an enemy when defending a tower.

  • #2
    Aaaaaand we're done.

    Comment


    • #3
      So many updates for this patch, with a tons of bug fixes, nice. Usually you just throw your hands in the air and patch it live with a bunch of unfixed stuff that gets reported everyday for a week, much better ^^.

      Comment


      • #4
        good stuff, is that Storm spirit announcer bug fixed too? Wasn't seen in any of the notes.

        Comment


        • #5
          Nice, I guess this means the Kotl & Force Staff interaction is intended?

          Comment


          • #6
            Such a nice job,keep it up!<3

            Comment


            • #7
              So.... they did do roshan at 7, then at 10, now it will be at 13, so.... why not just set it so that they calculate their total dps.

              Comment


              • #8
                Think we r rdy to go

                Comment


                • #9
                  Originally posted by ChrisC View Post
                  - Fixed a bug that would cause Familiars to receive no command orders if another Familiar was in Stone Form.
                  - Added soul assumption overhead counter.
                  - Fixed Blinding Light interrupting channeling abilities
                  AWESOME cant wait for it on the live client

                  Comment


                  • #10
                    Originally posted by ChrisC View Post
                    - Added soul assumption overhead counter.
                    Finally!
                    Hero Picker - http://dev.dota2.com/showthread.php?t=36640
                    Hero Picker Editor - http://dev.dota2.com/showthread.php?t=41154

                    Comment


                    • #11
                      WHEN IS IT GONNA GO TO THE MAIMN CLIENT OMFG

                      Comment


                      • #12
                        Great job as always.

                        Comment


                        • #13
                          I think we are ready to go. That was a hell of work for Valve

                          Comment


                          • #14
                            Thanks for the fixes, was secretly hoping that the KotL channeling interrupt was intended, oh well.

                            Comment


                            • #15
                              Originally posted by zachberg View Post
                              WHEN IS IT GONNA GO TO THE MAIMN CLIENT OMFG
                              Calm your fucking horses. There are people working on it...

                              Good job guys. Hopefully we're ready to go.





                              "From the first point was begat a line. From this line was begat a world. And that first point was one I made."

                              Comment

                              Working...
                              X