At first - great that this old issue is being solved!
Now:
* If You attack-ground near hero, and Your invi does not have fade time (seems only NA)
- it will be changed to normal move-ground.
* if You have fade time (clinkz, bh, weaver, any hero with shadowblade)
- You will attack out of it (and it's bad!)
I thought it's duration of fade based, or range based, because if You are really far away it won't happen (fade time until attack point?) but I have no real data to find explanation.
But it's still on nevertheless, and I think it should be fixed, so that when You cast invi based skill even with fade time, it becomes move-ground instead of attack-ground. (this snaping out of lothar was reported half year ago, and it's always nice to fix old bugs!!
Proof: (all heroes have att-ground, then invi, nothing else)
(i tested weaver as well, but it's not on the movie, behaves same as fade-based invi heroes)
Now:
* If You attack-ground near hero, and Your invi does not have fade time (seems only NA)
- it will be changed to normal move-ground.
* if You have fade time (clinkz, bh, weaver, any hero with shadowblade)
- You will attack out of it (and it's bad!)
I thought it's duration of fade based, or range based, because if You are really far away it won't happen (fade time until attack point?) but I have no real data to find explanation.
But it's still on nevertheless, and I think it should be fixed, so that when You cast invi based skill even with fade time, it becomes move-ground instead of attack-ground. (this snaping out of lothar was reported half year ago, and it's always nice to fix old bugs!!
Proof: (all heroes have att-ground, then invi, nothing else)
(i tested weaver as well, but it's not on the movie, behaves same as fade-based invi heroes)
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