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[Confirmed] Illusions positioning is wrong

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  • [Confirmed] Illusions positioning is wrong

    Summary: the spawn positioning of illusions is too close to the original hero.


    might be the same for other illusion skills and rune.
    Make sure to read the Forum Rules as well as the stickied Threads of the Forum Section you are posting in.

    Contributions i'd like to highlight:
    My Suggestion: Coaching System
    My Sticky: Intended Changes List
    My Challenge: Completely Fixed Hero Challenge: Skywrath Mage

  • #2
    Noticed that too. makes it weaker vs AoE spells. And in Wc3 there is a chance to get on a cliff that way
    sigpic <-- My work is done, if this gets implemented
    Also: つ ◕_◕ ༽つ Give Soloqueue!
    Need some incentive to start a match of dota?
    Originally posted by DarkLite
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    • #3
      Originally posted by Bashtime View Post
      Noticed that too. makes it weaker vs AoE spells. And in Wc3 there is a chance to get on a cliff that way
      about a cliff -> you CAN get on a cliff with manta in d2 for sure (especially easy at river -> dire ancients to pull off
      Check out my newbie workshop here: (getting better with every submission though ;O)
      Cases solved list:
      t=51973 Free terrain Vision; t=50357 Mirana ult + Manta; t=52974 Rhasta Serpent Wards dmg ;t=53288 Sell back possible exploits; etc...


      • #4
        dota 2 always uses same pattern for all illusions, but in wc3 it depends on illusions number i guess, and bootle illusions always spawns in front of hero in wc3, but in d2 bottle works same way as manta


        • #5
          From what I see on the .gifs lunatic3k has provided, W3 generates illusions by putting them on a circle. Depending on how many illusions they are going to be, it divides 360 degrees into (illusion-amount + 1), and puts you and the illusions on random spots on that imaginary circle with an 360/(illusion-amount + 1) angular distance between each unit.


          Collision circles succeeded the collision boxes on W3.
          But this thing about distributing illusions into grids is an unfortunate drawback.


          • #6
            mirror image also had a projectile in DotA whereas in dota 2 it seems to just hide you and show an effect