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[Outdated] Spiked Carapace + Illusions

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  • [Outdated] Spiked Carapace + Illusions

    Summary:

    NA's Spiked carapace stuns illusions that damage him, rather than returning it to the owning hero.

    Repro steps:

    1) Pick Nyx / NA and level spiked carapace
    2) Spawn an enemy image hero, and create images
    3) Hit NA when his spiked carapace is up with an image

    Result:

    The image is stunned and damaged by the return of spiked carapace

    Expected result:

    The main hero is stunned and damaged
    Comprehensive Damage Reduction & Amplifications Dota 2 Guide

  • #2
    [01:19.99] Nyx Assassin hits Venomancer Illusion with Spiked Carapace for 67 damage (682->615).
    illu nyx.gif
    Last edited by hjort; 08-31-2012, 08:26 AM.

    Comment


    • #3
      added to sticky.
      should the same happen with blademail's damage reflect?
      Make sure to read the Forum Rules as well as the stickied Threads of the Forum Section you are posting in.

      Contributions i'd like to highlight:
      My Suggestion: Coaching System
      My Sticky: Intended Changes List
      My Challenge: Completely Fixed Hero Challenge: Skywrath Mage

      Comment


      • #4
        No, blademail's reflect is meant to effect the unit itself, unless targetted by wards or other summons like that, which has already been reported (IIRC)
        Comprehensive Damage Reduction & Amplifications Dota 2 Guide

        Comment


        • #5
          If it is changed in that way, so you can immediately identify what is the real hero.

          I don't think it should damage to the real hero but to the one who damage to him first is already corrected.

          Comment


          • #6
            This looks more like a coding flaw in DotA1.
            Most noticable when you play as Meepo against NA. The stun and damage will always hit the main meepo, even when the clones attack.
            Please, just call me buny.

            Comment


            • #7
              Wouldn't it be harder to code it to always hit the hero compared to what actually hits it? As for the meepo case maybe it should be an exception... I think it's intended to hit the real hero in every other case though, not like NA is overpowered anyway
              Comprehensive Damage Reduction & Amplifications Dota 2 Guide

              Comment


              • #8
                Originally posted by Wyn-Ryder View Post
                Wouldn't it be harder to code it to always hit the hero compared to what actually hits it? As for the meepo case maybe it should be an exception... I think it's intended to hit the real hero in every other case though, not like NA is overpowered anyway
                Makes no much difference in the difficulty of coding. The one sets variables for every player (variable=picked hero) and the other sets variable on damage source.
                Also I don't see why Meepo should be an exception.


                In DotA1, it also reflects damage from other units you control Seprent wards, Landmines, or Eidolons etc., to your hero.
                Please, just call me buny.

                Comment


                • #9
                  Well it reflects everything but illusion damage back to your hero in Dota 2 (i.e. chen summons, wards whatever that isn't an illusion) so the only inconsistency is illusions.

                  • The stunned unit will always be the enemy player's hero.
                  Last edited by Wyn-Ryder; 09-01-2012, 03:05 AM.
                  Comprehensive Damage Reduction & Amplifications Dota 2 Guide

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