Announcement

Collapse

Forum Rules

  • No flaming or derogatory remarks, directly or through insinuation.
  • No discussion, sharing or referencing illegal software such as hacks, keygen, cracks and pirated software.
  • No offensive contents, including but not limited to, racism, gore or pornography.
  • No excessive spam/meme, i.e. copious one liners in a short period of time, typing with all caps or posting meme responses (text/image).
  • No trolling, including but not limited to, flame incitation, user provocation or false information distribution.
  • No link spamming or signature advertisements for content not specific to Dota 2.
  • No Dota 2 key requests, sell, trade etc.
  • You may not create multiple accounts for any purpose, including ban evasion, unless expressly permitted by a moderator.

  • Please search before posting. One thread per issue. Do not create another thread if there is an existing one already.
  • Before posting anything, make sure you check out all sticky threads (e.g., this). Do not create new threads about closed ones.
  • It is extremely important that you post in correct forum section.

  • Balance discussion only in Misc.
  • All art related (such as hero model) feedbacks go to Art Feedback Forum.
  • All matchmaking feedback should go here: Matchmaking Feedback
  • All report/low priority issues should go here: Commend/Report/Ban Feedback
  • No specific workshop item feedback. These should go to workshop page of that item.
  • When posting in non-bugs section (such as this), use [Bugs], [Discussion] or [Suggestion] prefix in your thread name.



In case you object some action by a moderator, please contact him directly through PM and explain your concerns politely. If you are still unable to resolve the issue, contact an administrator. Do not drag these issues in public.



All rules are meant to augment common sense, please use them when not conflicted with aforementioned policies.
See more
See less

[Confirmed] Shadow fiend Clones are a different colour than the hero to enemys

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • [Confirmed] Shadow fiend Clones are a different colour than the hero to enemys

    2012-09-15_00002.jpg

    I was on enemy team, this fully gave away which one was real.


    Originally posted by ThoAppelsin View Post
    T
    The original Shadow Fiend can be identified due to his Necromastery granting him a red glowing belly when he has more than zero souls. His illusions don't inherit this red glow effect and this fact causes a distinction between them.

    I think this thread can be tagged with [Confirmed] now, I will edit this post with a screenshot and a bug report form. Will brb.

    Summary:
    Shadow Fiend can be distinguised from his illusions due to his belly glow animation caused by a satisfied Necromastery. Currently his illusions don't have this animation.

    Reproducement Steps:
    1. Pick a Shadow Fiend OR create an enemy Shadow Fiend.
    2. Level up the Necromastery skill.
    3. Gain some souls by killing some units. The more souls you have, the brighter your belly glows.
    4. Grab a Manta Style and use it.
    Result:
    The illusions don't have the red glow effect on their bellies as they are created, therefore the real Shadow Fiend can be spotted with ease.

    Expected Result:
    Well, the W3 DotA Shadow Fiend did not have any model effects for the Necromastery as far as I remember, so my expected result will be nothing but a suggestion:
    The illusions do gain red belly glow as they kill units by themselves; they just start with no belly glow. So I would say that they should start with that much intense of a red belly glow as the original Shadow Fiend had, from the point they were created; and gain more belly glow as they get unit kills by themselves, like they do now.



    Allied Shadow Fiend. Click to enlarge.




    Enemy Shadow Fiend. Click to enlarge.
    Last edited by trena99; 09-19-2012, 02:33 PM. Reason: added repro steps, and pictures.

  • #2
    I was not able to reproduce this. Tested with a Shadow Fiend on the enemy team, and his illusions looked identical to the real hero.

    Comment


    • #3
      I think it's a bug with reconnection

      Comment


      • #4
        i cant make out any difference.
        Make sure to read the Forum Rules as well as the stickied Threads of the Forum Section you are posting in.

        Contributions i'd like to highlight:
        My Suggestion: Coaching System
        My Sticky: Intended Changes List
        My Challenge: Completely Fixed Hero Challenge: Skywrath Mage

        Comment


        • #5
          doesn't sf's belly start to shine according to his number of souls? illusions got no souls so they shine differently

          this would be like clicking pudge's illusions to see the number of flesh heap stacks, the one with more hp is the real hero
          http://www.youtube.com/user/swordzzzzz

          Comment


          • #6
            I think this is an instance of the slow debuff visual staying on the hero even after the debuff is gone. Apparently it stays bugged with the hero but not with any illusions.

            Comment


            • #7
              One of them looks bluish, is that what I'm supposed to be looking at?

              Comment


              • #8
                Originally posted by Swordz View Post
                doesn't sf's belly start to shine according to his number of souls? illusions got no souls so they shine differently

                this would be like clicking pudge's illusions to see the number of flesh heap stacks, the one with more hp is the real hero
                Exactly, this is it. I just checked this out through cheat mode private lobby.
                Shadow Fiend without any souls doesn't have the red glow in his belly. So the soulless SF looks identical to his illusions.
                Shadow Fiend with souls has a red glowing belly. His illusions does not truly possess the Necromastery spell, thus do not have a red glowing belly. Therefore the real SF is distinguishable.

                Edit:
                Well, Kunkka's Tidebringer keeps its visual effects on his illusions. Illusions also lose their visual effect when they hit and regain the visual effect once the cooldown is over. Illusions do not inflict the Tidebringer's extra damage nor the cleave damage/visual effect.
                Same thing with the Rikimaru illusions. They keep both the Permanent Invisibility and the Backstab visual/sound effects. They get invisible, and Backstab sound effect can be heard. But the Backstab visual effect is also not available.

                I don't know... Looking at Kunkka illusions' Tidebringer's visual watery blade effect, I would say; each SF illusions' missing red belly glow, Kunkka illusions' Tidebringer's missing cleave visual effect and Rikimaru illusions' Backstab's missing visual effect are bugs. Either that, or the Kunkka illusions must have no effect on their blades. One thing I am sure of, there is an inconsistency.

                OK now I have checked Gondar, too. His Jinada is just as complicated.
                If Jinada has been skilled even once, then the illusions have the red glow on their knives, no matter the actual Gondar had his Jinada ready or not by the time he used Manta. (I am checking the illusions with Manta.)
                If Jinada isn't skilled, then the illusions don't have the red glow on their knives. (as expected)
                The Jinada does not inflict as the illusions hit: It doesn't get into cooldown, knives do not lose the red glow effect, no Jinada hitting effect on the target, no Jinada damage dealt to the target (this is expected) or the maim effect (and also this).

                Cannot think of any other hero with such a skill right now. But there is something not right here for sure.
                In my opinion, every visual and sound effects should be kept and the rest of them shall be pruned.

                More edit:
                Phantom Assassin: Her blur keeps its visual effect along with the evading capabilities on her illusions. Also Coup de Grâce visuals and overhead critical numbers are there, but without the damage.

                I don't know how I couldn't think of this for this long but:
                Anti-Mage: As we all know, his Mana Break works on his illusions. Also the diffusal effect works on every illusion.

                Ok, I won't list any more inconsistency. It seems that there is no basis for what the illusions will keep and what they won't.
                Last edited by ThoAppelsin; 09-16-2012, 02:09 PM.

                Comment


                • #9
                  Originally posted by ThoAppelsin View Post
                  More edit:
                  Phantom Assassin: Her blur keeps its visual effect along with the evading capabilities on her illusions. Also Coup de Grâce visuals and overhead critical numbers are there, but without the damage.
                  The critical SHOULD deal extra damage AFAIK, just not the damage shown (unless it's CK - 100% damage illusions). Does it show the same number as PA's normal crit (with +damage, not just base damage)? Or is it different depending on whether she has (green) +damage or base damage?

                  In WC3 DotA it's on the damage the illusion actually does, so x * base damage (stat + initial damage, no added damage) where x is the critical hit multiplier.
                  Comprehensive Damage Reduction & Amplifications Dota 2 Guide

                  Comment


                  • #10
                    Illusion crits deal the correct damage they just display full damage as to not give the illusions away. But yeah, illusions do crit.

                    Comment


                    • #11
                      Originally posted by TomReturns View Post
                      Illusion crits deal the correct damage they just display full damage as to not give the illusions away. But yeah, illusions do crit.
                      This was how I knew it used to do in W3 DotA, so I checked it once again.
                      So, yeah, illusions do hit critical damage, which is derived from their usual reduced damage. And they display the fake critical damage, which the real Phantom Assassin would deal. So it is just like Tom's said.
                      And also I was wrong.

                      But they do give themselves away in some occasions like this:

                      2012-09-17_00001 edited.jpg


                      Click to display the full screenshot.

                      There is this red blooddrop overhead display, like the ones we see when Clinkz gets high damage items on the early stages of the game and hits us. Or Traxex during the mid-game. I don't know when they are displayed, but it can (Not always. It is a 1 level Alchemist against 16 level PA over there, and this doesn't happen when I level Alchemist is also level 16) make PA illusions give themselves away.

                      I personally like that red blood-drop display, it is one of the good looking improvements on Dota 2, however, with side-effects like this. I think this is acceptable, and won't cause much trouble.

                      Comment


                      • #12
                        Originally posted by BabyDicK View Post
                        [ATTACH]9600[/ATTACH]

                        I was on enemy team, this fully gave away which one was real.
                        I can confirm this. I had an SF versus me who had manta and we could always see a slight colour difference. On the other hand, I didn't notice it on an antimage I just played against, but it could just be harder to see on AM.

                        Comment


                        • #13
                          This isn't unique to Shadow Fiend. This happened to me in a bot match the other day.

                          http://cloud-2.steampowered.com/ugc/...809AF4B139A95/

                          IIRC the grey lina was the real one, and this lasted for a while. Can't remember how long.
                          Originally posted by ChrisC
                          - Fixed Bloodseeker getting slowed down by haste

                          Comment


                          • #14
                            Originally posted by Commoble View Post
                            This isn't unique to Shadow Fiend. This happened to me in a bot match the other day.

                            http://cloud-2.steampowered.com/ugc/...809AF4B139A95/

                            IIRC the grey lina was the real one, and this lasted for a while. Can't remember how long.
                            This is probably not the same issue as the OP's. The Lina illusions must have something to distinguish them from the original, not the original Lina.
                            My guess would be that the Frost Nova visual effect has somehow got stuck on the original Lina, and her illusions were generated after Lina got affected from the Frost Nova.

                            The original Shadow Fiend can be identified due to his Necromastery granting him a red glowing belly when he has more than zero souls. His illusions don't inherit this red glow effect and this fact causes a distinction between them.

                            I think this thread can be tagged with [Confirmed] now, I will edit this post with a screenshot and a bug report form. Will brb.

                            Summary:
                            Shadow Fiend can be distinguised from his illusions due to his belly glow animation caused by a satisfied Necromastery. Currently his illusions don't have this animation.

                            Reproducement Steps:
                            1. Pick a Shadow Fiend OR create an enemy Shadow Fiend.
                            2. Level up the Necromastery skill.
                            3. Gain some souls by killing some units. The more souls you have, the brighter your belly glows.
                            4. Grab a Manta Style and use it.


                            Result:
                            The illusions don't have the red glow effect on their bellies as they are created, therefore the real Shadow Fiend can be spotted with ease.

                            Expected Result:
                            Well, the W3 DotA Shadow Fiend did not have any model effects for the Necromastery as far as I remember, so my expected result will be nothing but a suggestion:
                            The illusions do gain red belly glow as they kill units by themselves; they just start with no belly glow. So I would say that they should start with that much intense of a red belly glow as the original Shadow Fiend had, from the point they were created; and gain more belly glow as they get unit kills by themselves, like they do now.



                            Allied Shadow Fiend. Click to enlarge.




                            Enemy Shadow Fiend. Click to enlarge.
                            Last edited by ThoAppelsin; 09-19-2012, 01:08 PM.

                            Comment


                            • #15
                              added to sticky.
                              Make sure to read the Forum Rules as well as the stickied Threads of the Forum Section you are posting in.

                              Contributions i'd like to highlight:
                              My Suggestion: Coaching System
                              My Sticky: Intended Changes List
                              My Challenge: Completely Fixed Hero Challenge: Skywrath Mage

                              Comment

                              Working...
                              X