There are currently four ensnare abilities in the game: Naga, Sylla, Meepo, and the neutral troll. They seem to be fairly buggy about what does and does not dispel or block them. I tested each ability with Ghost Scepter, Eblade, Decrepify, BKB, Naga's Mirror Image, CK's Phantasm, and Manta. Many of these have been reported but I wanted to get this all in one place and re-test all of them. I bolded the ones that are currently bugged.
Naga's net in WC3:
Ghost: Makes you an invalid target if you cast before she nets. Dispels net if it was in the air or already on you.
EB: Same as ghost
Decrep: Same as ghost
BKB: No interaction
Mirror Image (CK, Naga, and Manta): dispels it
Naga's net in Dota 2:
Ghost Scepter: If cast before naga tries to net, you will still be targetable and the net can fly. It will interrupt channels but will be instantly dispelled. If cast while in the air, it will do the same. If cast after the net hits, it will dispel it.
Eblade: Same as GS
Decrep: Has no effect on net. Hits normally, won't get dispelled.
BKB: No interaction
Mirror Image: Won't dispel it
Troll net in WC3:
Ghost scepter: Makes you an invalid target, dispels it
Eblade: Same
Decrep: Same
BKB: No interaction
Mirror image: Dispels
Troll net in Dota 2:
Ghost scepter: No interaction
Eblade: No interaction
Decrep: No interaction
BKB: No interaction
Mirror Image: Dispels
Spirit bear entangle in WC3:
GS: Dispels
Couldn't test others due to what I assume is test map bugs. Entangle would randomly seem to get disabled.
Spirit bear in Dota 2:
GS: No interaction
EB: No interaction
Decrep: No interaction
BKB: Dispels (fixed, thanks budwing)
Mirror Image: dispels
Meepo earthbind in WC3:
GS: Blocks, dispels
EB: Blocks, dispels
Decrep: Blocks, dispels
BKB: Blocks, does not dispel
Mirror image: dispels
Meepo earthbind in Dota 2:
GS: No interaction
EB: No interaction
Decrep: No interaction
BKB: Blocks it, dispels it
Mirror image: dispels it
WC3 was very consistent about what would dispel or block an ensnare. Because ensnare is a physical spell, it would be blocked by being in ethereal form through any means. It could be dispelled by any physical dispel (such as becoming ethereal) or universal dispel (like mirror image). Meepo's is coded specifically to not affect magic immune units. In Dota 2 I have no idea how it works since each one seems to react differently to physical immunity/magic immunity/mirror image.
Naga's net in WC3:
Ghost: Makes you an invalid target if you cast before she nets. Dispels net if it was in the air or already on you.
EB: Same as ghost
Decrep: Same as ghost
BKB: No interaction
Mirror Image (CK, Naga, and Manta): dispels it
Naga's net in Dota 2:
Ghost Scepter: If cast before naga tries to net, you will still be targetable and the net can fly. It will interrupt channels but will be instantly dispelled. If cast while in the air, it will do the same. If cast after the net hits, it will dispel it.
Eblade: Same as GS
Decrep: Has no effect on net. Hits normally, won't get dispelled.
BKB: No interaction
Mirror Image: Won't dispel it
Troll net in WC3:
Ghost scepter: Makes you an invalid target, dispels it
Eblade: Same
Decrep: Same
BKB: No interaction
Mirror image: Dispels
Troll net in Dota 2:
Ghost scepter: No interaction
Eblade: No interaction
Decrep: No interaction
BKB: No interaction
Mirror Image: Dispels
Spirit bear entangle in WC3:
GS: Dispels
Couldn't test others due to what I assume is test map bugs. Entangle would randomly seem to get disabled.
Spirit bear in Dota 2:
GS: No interaction
EB: No interaction
Decrep: No interaction
BKB: Dispels (fixed, thanks budwing)
Mirror Image: dispels
Meepo earthbind in WC3:
GS: Blocks, dispels
EB: Blocks, dispels
Decrep: Blocks, dispels
BKB: Blocks, does not dispel
Mirror image: dispels
Meepo earthbind in Dota 2:
GS: No interaction
EB: No interaction
Decrep: No interaction
BKB: Blocks it, dispels it
Mirror image: dispels it
WC3 was very consistent about what would dispel or block an ensnare. Because ensnare is a physical spell, it would be blocked by being in ethereal form through any means. It could be dispelled by any physical dispel (such as becoming ethereal) or universal dispel (like mirror image). Meepo's is coded specifically to not affect magic immune units. In Dota 2 I have no idea how it works since each one seems to react differently to physical immunity/magic immunity/mirror image.
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