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[Confirmed] Spell Steal takes wrong level skills

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  • [Confirmed] Spell Steal takes wrong level skills

    Summary:

    Rubick's Spell Steal should take the unit's last cast skill (assuming it is a valid skill to steal), equal to the level it was last used. The spell currently steals the level the player has, rather than the level that they last used.

    Repro steps:

    1) Create an enemy hero, put 1 level into a skill and use it
    2) Level the skill one or more times
    3) Steal with spell steal

    Result:

    The current level of the skill is stolen, instead of the level last used.

    Expected result:

    The level last used should be stolen (i.e. if DK used lvl 1 dragon form, then put 2 levels into it afterwards rubick will steal lvl 3 dragon form where he should only steal lvl 1)
    Comprehensive Damage Reduction & Amplifications Dota 2 Guide

  • #2
    added to sticky.
    Make sure to read the Forum Rules as well as the stickied Threads of the Forum Section you are posting in.

    Contributions i'd like to highlight:
    My Suggestion: Coaching System
    My Sticky: Intended Changes List
    My Challenge: Completely Fixed Hero Challenge: Skywrath Mage

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    • #3
      I guess it was easier that way to implement.

      Comment


      • #4
        Slightly annoying bug. I remember playing Invoker having 1 Forge spirit and leveled up quas, then rubick stole forge spirit and has more Forge spirits than me.
        Here's my dotabuff profile in case anyone's interested: https://dotabuff.com/players/5887247

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        • #5
          Originally posted by Frost View Post
          Slightly annoying bug. I remember playing Invoker having 1 Forge spirit and leveled up quas, then rubick stole forge spirit and has more Forge spirits than me.
          Actually, that is how it worked in DotA against Invoker, IIRC (you'd steal the spell at the level Invoker had when it was stolen, not when he cast it), so that instance is working "correctly" (as in, how it worked in DotA 1).

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          • #6
            Support the way it is right now. It would be a HUGE nerf to rubick

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            • #7
              Originally posted by chrisfrh View Post
              Support the way it is right now. It would be a HUGE nerf to rubick
              Yeah... You're right... HUGE... no one will ever play rubick again because of this oh so terrible nerf

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              • #8
                Originally posted by chrisfrh View Post
                Support the way it is right now. It would be a HUGE nerf to rubick
                Make your balance discussions on www.playdota.com.
                We are reporting unintended inconsistencies and bugs here.

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                • #9
                  Baloroth is right about dota1 Invoker:



                  but of course other spells works at cast time, not steal time . Invoker could be fixed to store cast orb level, but wasn't probably due to not caring about it or too much code needed; Would be nice if devs intentionally make this consistent for every spells.
                  You gotta FIGHT!
                  For Your RIGHT!
                  To BUUUGFIX!

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                  • #10
                    Originally posted by ThoAppelsin View Post
                    Make your balance discussions on www.playdota.com.
                    We are reporting unintended inconsistencies and bugs here.
                    It's not an incosistency and whether it is a bug it is yet to discuss. You can see it from two different sides and therfor justify it differently.

                    But what's for sure is is that it also worked in DotA 1 that way.
                    James "2GD" Harding's career as a Dota 2 host on Valve events
                    * 25.02.16 - 26.02.16
                    Spoiler: 


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                    • #11
                      How can you tell that it is not an inconsistency... DotA and Dota 2 mechanics of this skill is obviously working in a different way. They are obviously inconsistent.
                      Until a developer or IceFrog says that it is an intended fix, this is a bug.

                      And let's think about how Rubick the Grand Magus steals a spell. He watches how his enemy has cast his last spell, he mimics his enemy's techniques. If Rubick has never witnessed his enemy Beastmaster creating a Quilbeast, how could we expect Rubick to create one?

                      PlayDota page of his skill says that Rubick "Steals the last spell target hero used" as its effects. If you steal a level 3 Laguna Blade from a Lina who has used Laguna Blade level 2 as her last spell, then it is not following the explanation given on PlayDota.

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                      • #12
                        It also rewards smart playing - not using your skill in order to make sure that they don't get a higher level of it, which I had been doing at lower levels but apparently for nothing. I agree with Appelsin about the lore being "more correct" if it's reverted to WC3 and the invoker thing is probably due to an easy fix.
                        Comprehensive Damage Reduction & Amplifications Dota 2 Guide

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