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[Confirmed] Berserker's Call and Ethereal State

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  • [Confirmed] Berserker's Call and Ethereal State

    Summary:

    In WC3 DotA units that were ethereal or trying to target an ethereal unit walked towards it to try to "patrol" it instead. In Dota 2 they stand at attack range instead of approaching the hero (as ranged units should) making it more difficult to use this to group enemies.

    Repro:

    1) Purchase a ghost sceptre on axe and skill berserker's call
    2) Use berserker's call on a ranged hero and walk away then use ghost sceptre

    Result:

    The unit stands at it's max range to try to target an ethereal axe

    Expected result:

    The unit walks into melee range of axe until call runs out
    Comprehensive Damage Reduction & Amplifications Dota 2 Guide

  • #2
    I think its intended.
    Berserker's Call forces the enemy to attack you. if He's meele he'll be right next to you if you try to run, if a ranged is affected he'll only run to you if he cant attack with the actual range between you 2.

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    • #3
      It's still a nerf to his ability to group and position people for big ulties, so I preferred how it was...
      Comprehensive Damage Reduction & Amplifications Dota 2 Guide

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      • #4
        added to sticky.
        Make sure to read the Forum Rules as well as the stickied Threads of the Forum Section you are posting in.

        Contributions i'd like to highlight:
        My Suggestion: Coaching System
        My Sticky: Intended Changes List
        My Challenge: Completely Fixed Hero Challenge: Skywrath Mage

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