Announcement

Collapse

Forum Rules

  • No flaming or derogatory remarks, directly or through insinuation.
  • No discussion, sharing or referencing illegal software such as hacks, keygen, cracks and pirated software.
  • No offensive contents, including but not limited to, racism, gore or pornography.
  • No excessive spam/meme, i.e. copious one liners in a short period of time, typing with all caps or posting meme responses (text/image).
  • No trolling, including but not limited to, flame incitation, user provocation or false information distribution.
  • No link spamming or signature advertisements for content not specific to Dota 2.
  • No Dota 2 key requests, sell, trade etc.
  • You may not create multiple accounts for any purpose, including ban evasion, unless expressly permitted by a moderator.

  • Please search before posting. One thread per issue. Do not create another thread if there is an existing one already.
  • Before posting anything, make sure you check out all sticky threads (e.g., this). Do not create new threads about closed ones.
  • It is extremely important that you post in correct forum section.

  • Balance discussion only in Misc.
  • All art related (such as hero model) feedbacks go to Art Feedback Forum.
  • All matchmaking feedback should go here: Matchmaking Feedback
  • All report/low priority issues should go here: Commend/Report/Ban Feedback
  • No specific workshop item feedback. These should go to workshop page of that item.
  • When posting in non-bugs section (such as this), use [Bugs], [Discussion] or [Suggestion] prefix in your thread name.



In case you object some action by a moderator, please contact him directly through PM and explain your concerns politely. If you are still unable to resolve the issue, contact an administrator. Do not drag these issues in public.



All rules are meant to augment common sense, please use them when not conflicted with aforementioned policies.
See more
See less

[Confirmed] Last word damages before activation of Shallow Grave/magic immunity/etc

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • [Confirmed] Last word damages before activation of Shallow Grave/magic immunity/etc

    del
    Last edited by Alertme; 06-06-2013, 03:57 AM.
    Sorry~ English is not my native language as you know, BUT you can still easily understand what I mean correctly because English is your native language.
    So If someone have no word to refute what I said, he may just attack my grammar or vocabulary.... to shift the focus....

  • #2
    Why don't you check with wc3 dota1 first before reporting it as a critical bug?
    Here's my dotabuff profile in case anyone's interested: https://dotabuff.com/players/5887247

    Comment


    • #3
      There's no test map for last word so it's difficult to test alone? Atleast it's in the brainstorming section
      Comprehensive Damage Reduction & Amplifications Dota 2 Guide

      Comment


      • #4
        i think in dota1 mana is used before the actual spell is cast. coz pugna's nether ward could kill u and ur spell wont go in to cooldown.
        so i think maybe last word takes effect as soon as the mana is used... even before the spell effects.
        it's all my guess. could be totally wrong though...

        Comment


        • #5
          You can still test with noherolimit and dummies XD
          edit: in this case actually you cant, unless you can grave enemies :P

          Comment


          • #6
            Originally posted by RocketFingers View Post
            You can still test with noherolimit and dummies XD
            edit: in this case actually you cant, unless you can grave enemies :P
            Exactly my point, hence it is appropriate here.

            Originally posted by Eric37073 View Post
            i think in dota1 mana is used before the actual spell is cast. coz pugna's nether ward could kill u and ur spell wont go in to cooldown.
            so i think maybe last word takes effect as soon as the mana is used... even before the spell effects.
            it's all my guess. could be totally wrong though...
            This wasn't *always* the case, with Naga Siren's old ultimate pugna's ward would trigger after the spell was used but before it went on cooldown, resulting in sleep working and her still having the skill available and off cooldown.
            Comprehensive Damage Reduction & Amplifications Dota 2 Guide

            Comment


            • #7
              Originally posted by Frost View Post
              Why don't you check with wc3 dota1 first before reporting it as a critical bug?
              OK~ I test it by 2 computers and its bug indeed.

              WC3 6.76c map:

              1. Rage will not be damaged by last word (as BKB immune to Silence as well)

              2. Shallow Grave will not instant killed by last word too (but Silence work)

              I didnt check dota1 because there is no 6.76c test map.... and I report it by my [email protected]@
              Sorry~ English is not my native language as you know, BUT you can still easily understand what I mean correctly because English is your native language.
              So If someone have no word to refute what I said, he may just attack my grammar or vocabulary.... to shift the focus....

              Comment


              • #8
                Originally posted by Alertme View Post
                OK~ I test it by 2 computers and its bug indeed.

                WC3 6.76c map:

                1. Rage will not be damaged by last word (as BKB immune to Silence as well)

                2. Shallow Grave will not instant killed by last word too (but Silence work)

                I didnt check dota1 because there is no 6.76c test map.... and I report it by my [email protected]@
                Alright, how does it work for other skills then? In Dota 2 the damage is dealt prior to the skill activating, is it the opposite for all skills in WC3?

                Example of Dota 2 interaction: you are Outworld (obsidian) Destroyer, you have lvl 4 last word on you (300 magic damage) and you have 200 hp (and no magic resistance modifiers) - you go to cast astral imprisonment --> You die before anyone is imprisoned

                So maybe it's a timing bug? The damage and spell casting trigger in the wrong order (based on your tests as above)
                Comprehensive Damage Reduction & Amplifications Dota 2 Guide

                Comment


                • #9
                  Originally posted by Wyn-Ryder View Post
                  So maybe it's a timing bug? The damage and spell casting trigger in the wrong order (based on your tests as above)
                  Oh, you are probably right. Before the last update, Last Word used to take its effect right after the spell being casted. The new Last Word probably has taken over that order from its precursor on DotA, but this didn't happen on Dota 2.
                  I think it should allow you to cast your spell before being damaged anyway...

                  But, all in all, this bug is already on the List: http://dev.dota2.com/showthread.php?t=60171 (Moderate #173)
                  However, that thread does not contain your new find, Wyn. And I think you are right.

                  Comment


                  • #10
                    Can somebody check if Wyn-Ryder's suspicion is true? It really might be true. And if it is, then moderators shall edit the thread on the main section accordingly.
                    Testing if Obsydian Destroyer dies before succeeding in casting Astral Imprisonment or after, on W3 DotA, should be enough to confirm this for every skill.

                    I would love to test it myself, but I do not own 2 computers, nor have any Test Map that has the latest version of the Last Word.

                    Comment


                    • #11
                      I test OD Astral Imprisonment in WC3 6.76c map:

                      1. Astral Imprisonment target hero: work as intended.

                      2. Astral Imprisonment target OD self: immune to last work as BKB (no damage no silence)

                      3. Astral Imprisonment target to invalid target(creep): cast fail but still damaged and silence-.- (this is 6.76c bug....)

                      4. Astral Imprisonment target hero (below 200HP): Astral Imprisonment cast and work, then OD die...

                      5. Astral Imprisonment target OD self (below 200HP): immune to last work as BKB (no damage no silence) perfect survive

                      6. Astral Imprisonment target to invalid target(creep) (below 200HP): you die by wrong click-.- (this is 6.76c bug....)

                      end~
                      Sorry~ English is not my native language as you know, BUT you can still easily understand what I mean correctly because English is your native language.
                      So If someone have no word to refute what I said, he may just attack my grammar or vocabulary.... to shift the focus....

                      Comment


                      • #12
                        Great, so it is just like Wyn has suspected. There is an issue with the order. It should be like:

                        Spell is successfully cast > Silence > Damage
                        or
                        Spell is successfully cast > Damage > Silence (Faded this one out in sight of Typhox' find)

                        We still cannot say which one of those is the correct one, but I don't think it matters anyway. Either one of them is the way it is on W3 DotA right now. Thanks to Alertme.
                        The Dota 2 buggy order is like this right now:

                        Damage > Spell is successfully cast > Silence

                        And if the victim dies when the damage is dealt, then it won't proceed to the next step.

                        I don't know why you have tried targeting creeps, but nice find anyway


                        Edit: The fade-out.
                        And also, I want to sum up the required fix. The Damage is currently being dealt the first, and it has to be the last thing instead.
                        Last edited by ThoAppelsin; 01-18-2013, 10:24 AM.

                        Comment


                        • #13
                          it happens with juggernaut's blade fury too

                          Comment


                          • #14
                            I will add this as its own bug.
                            Always read and follow the forum rules. If you need help from a moderator, use the report button ()
                            Before posting new bugs:
                            -Check the Known Bugs List and search the forum for an existing report.
                            -Make sure its a bug (test in WC3 Dota, visit playdota guides and adv. mech, etc). If you're still not sure, post in Mechanics and Gameplay Bug Brainstorming instead.
                            -Read the Bug Posting Guidelines on how to report a bug properly.

                            Comment


                            • #15
                              Actually, the previous bug is obsolete: http://dev.dota2.com/showthread.php?t=60171
                              This bug explains why Dazzle cannot survive from Last Word by casting Shallow Grave on himself or why Naix couldn't get rid of the Last Word with Rage. And yes, Naix gets damaged from Last Word if he casts Rage, the OP on that thread is wrong. I have just tested this.
                              So I think, now that we have this thread on the List, the other bug can be left out since it is [Obsolete].

                              Comment

                              Working...
                              X