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[Confirmed] Wall of Replica illusion creation not changed

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  • [Confirmed] Wall of Replica illusion creation not changed

    from the corresponding thread in the bug section:
    Originally posted by lunatic3k View Post
    i have no idea what that bugfix about Can you see any differences? Test client on the left.

    Make sure to read the Forum Rules as well as the stickied Threads of the Forum Section you are posting in.

    Contributions i'd like to highlight:
    My Suggestion: Coaching System
    My Sticky: Intended Changes List
    My Challenge: Completely Fixed Hero Challenge: Skywrath Mage

  • #2
    It prevents basically instantaneous death from illusion creation/destruction. You can still generate/kill illusions pretty fast though, as you can see in that video.

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    • #3
      Is generating them, while standing (as opposed to dota1 where You had to "pass through", so if You don't move no new will spawn) intended behavior?

      //edit:
      dota 1 behavior:

      You can see that if not moving, new illusions won't be spawned.
      Last edited by adrianlegg; 11-08-2012, 10:01 AM.
      You gotta FIGHT!
      For Your RIGHT!
      To BUUUGFIX!

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      • #4


        ModDota | My GitHub Profile | My Project's Page

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        • #5
          I lolled.
          Comprehensive Damage Reduction & Amplifications Dota 2 Guide

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          • #6
            Perfect use of Stone gaze, just for the wrong team, they are half dead before vaccum even ends, so even without this bug they would have been fucked, not to mention they would still have been standing inside the wall not able to move without getting obliterated.

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            • #7
              i'm not sure, but i think that AA and NP loses too much HP before they even reach the wall from Noya's video
              Testing bugs between DOTA 2 and DotA - No Test Client
              Common Gameplay Bugs list
              Intended Gameplay Fix list
              Times quoted: OVER NINE THOUSAND

              Originally posted by GothicCream
              Almost of every pokemon game that have online match. 75% of player are using full legendary pokemon team with all of them being sent out from master ball. And they got pawn by Magikarp.

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              • #8
                you just shouldnt mess with mirrors. i think that's the message of the story.
                Make sure to read the Forum Rules as well as the stickied Threads of the Forum Section you are posting in.

                Contributions i'd like to highlight:
                My Suggestion: Coaching System
                My Sticky: Intended Changes List
                My Challenge: Completely Fixed Hero Challenge: Skywrath Mage

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                • #9
                  bump. the exact combo happened in a competitive game yesterday. centaur(and medusa) is now in -CM, and dark seer is always popular. I hope this would get fixed before any serious consequence and players started to complain.
                  Originally posted by ChrisC View Post
                  It prevents basically instantaneous death from illusion creation/destruction. You can still generate/kill illusions pretty fast though, as you can see in that video.
                  well, thanks for that fix, but damage and illusion should not occur if the hero does not re-enter the wall aoe.
                  Last edited by Eric37073; 09-28-2013, 08:30 PM.

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                  • #10
                    More fun bugged times with this one:


                    3:42
                    ModDota | My GitHub Profile | My Project's Page

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