Announcement

Collapse

Forum Rules

  • No flaming or derogatory remarks, directly or through insinuation.
  • No discussion, sharing or referencing illegal software such as hacks, keygen, cracks and pirated software.
  • No offensive contents, including but not limited to, racism, gore or pornography.
  • No excessive spam/meme, i.e. copious one liners in a short period of time, typing with all caps or posting meme responses (text/image).
  • No trolling, including but not limited to, flame incitation, user provocation or false information distribution.
  • No link spamming or signature advertisements for content not specific to Dota 2.
  • No Dota 2 key requests, sell, trade etc.
  • You may not create multiple accounts for any purpose, including ban evasion, unless expressly permitted by a moderator.

  • Please search before posting. One thread per issue. Do not create another thread if there is an existing one already.
  • Before posting anything, make sure you check out all sticky threads (e.g., this). Do not create new threads about closed ones.
  • It is extremely important that you post in correct forum section.

  • Balance discussion only in Misc.
  • All art related (such as hero model) feedbacks go to Art Feedback Forum.
  • All matchmaking feedback should go here: Matchmaking Feedback
  • All report/low priority issues should go here: Commend/Report/Ban Feedback
  • No specific workshop item feedback. These should go to workshop page of that item.
  • When posting in non-bugs section (such as this), use [Bugs], [Discussion] or [Suggestion] prefix in your thread name.



In case you object some action by a moderator, please contact him directly through PM and explain your concerns politely. If you are still unable to resolve the issue, contact an administrator. Do not drag these issues in public.



All rules are meant to augment common sense, please use them when not conflicted with aforementioned policies.
See more
See less

[Fixed] Headshot's truestrike mechanic not working correctly

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • [Fixed] Headshot's truestrike mechanic not working correctly

    Summary: Headshot ability of sniper has 40% chance to not miss and an independent 40% chance to deal bonus damage and mini-stun. this is wrong.

    Expected result: The "cant be evaded" property, bonus damage and mini-stun should be integrated. whenver headshot procs(40%), that particular attack will not miss, deal more damage and mini-stun.

    --------------------------------------------------------------------------
    basically i let sniper attack windrunner with windrun with wtf on
    got something like this:
    [05:11.87] Sniper hits Windrunner for 39 damage (1891->1852).
    [05:16.97] Sniper hits Windrunner for 39 damage (1868->1829).
    [05:17.81] Sniper hits Windrunner for 39 damage (1831->1792).
    [05:22.27] Sniper hits Windrunner for 39 damage (1806->1767).
    [05:24.00] Sniper hits Windrunner for 40 damage (1771->1731).
    [05:24.87] Sniper hits Windrunner for 37 damage (1734->1697).
    [05:27.50] Sniper hits Windrunner for 40 damage (1704->1664).
    [05:29.20] Windrunner receives Stunned debuff from Sniper.
    [05:29.20] Sniper hits Windrunner for 98 damage (1669->1571).
    [05:30.07] Windrunner receives Stunned debuff from Sniper.
    [05:30.07] Sniper hits Windrunner for 96 damage (1573->1477).
    [05:32.70] Sniper hits Windrunner for 38 damage (1485->1447).
    [05:34.43] Windrunner receives Stunned debuff from Sniper.
    [05:34.43] Sniper hits Windrunner for 99 damage (1451->1352).
    [05:35.30] Windrunner receives Stunned debuff from Sniper.
    [05:35.30] Sniper hits Windrunner for 99 damage (1355->1256).
    [05:37.00] Windrunner receives Stunned debuff from Sniper.
    [05:37.00] Sniper hits Windrunner for 98 damage (1261->1163).

    it seems sniper can damage windrunner even headshot doesnt proc.
    my hypothesis: sniper's attack has 40% chance not to miss and another separate 40% chance to proc headshot (ministun and extra damage)
    dont think this is the correct way
    Last edited by Eric37073; 04-19-2014, 12:40 AM.

  • #2
    Where's the windrunner received Windrun buff from Windrunner? That doesn't tell us much tbh, and is spanning more than 5 seconds... the way it should work is that sniper's attacks miss unless he headshots (or has an mkb)... So 40% of his attacks should hit.
    Comprehensive Damage Reduction & Amplifications Dota 2 Guide

    Comment


    • #3
      Originally posted by Wyn-Ryder View Post
      Where's the windrunner received Windrun buff from Windrunner? That doesn't tell us much tbh, and is spanning more than 5 seconds... the way it should work is that sniper's attacks miss unless he headshots (or has an mkb)... So 40% of his attacks should hit.
      of course i tested in wtf mode... it seems to me the attack has 40% chance not to miss and then 40% chance to proc headshot

      Comment


      • #4
        Originally posted by Eric37073 View Post
        of course i tested in wtf mode... it seems to me the attack has 40% chance not to miss and then 40% chance to proc headshot
        If thats true, then its a bug. Can someone verify the current interaction?
        Always read and follow the forum rules. If you need help from a moderator, use the report button ()
        Before posting new bugs:
        -Check the Known Bugs List and search the forum for an existing report.
        -Make sure its a bug (test in WC3 Dota, visit playdota guides and adv. mech, etc). If you're still not sure, post in Mechanics and Gameplay Bug Brainstorming instead.
        -Read the Bug Posting Guidelines on how to report a bug properly.

        Comment


        • #5
          Confirmed. It seems that headshot grants a 40% truestrike. At least it felt like 40% of all hits realy hit her during windrun. In addition, he COULD be right. Out of all of this hits, there is still another 40% proc chance for headshot. This headshot stuns but deals 0 damage. Realy strange behaviour.

          windrunheadshot.jpg
          All hits were done during windrun. The blue line is a german headshot proc, but no damage is displayed.
          Last edited by Kryil-; 01-11-2013, 05:50 AM.
          If you think I've closed or deleted a post unjustified, feel free to PM me and I'll explain it to you/discuss it with you further.

          Comment


          • #6
            bump
            ^the damage is added to the normal attack(aka that 74 damage)

            Comment


            • #7
              IIRC, Headshot was changed to never miss when it procs.

              From the 6.76 changelog:

              - Assassinate cast range increased from 1500/2000/2500 to 2000/2500/3000
              - Headshot procs cannot be evaded (the entire attack gets through)
              - Headshot chance from 25/30/35/40 to 40
              - Headshot damage from 30/45/60/75 to 15/40/65/90
              - Headshot ministun from 0.01/0.1/0.2/0.2 to 0.25
              - Shrapnel provides vision in the targeted area
              - Shrapnel cast range increased from 1200 to 1800

              Comment


              • #8
                Originally posted by Quiesce View Post
                IIRC, Headshot was changed to never miss when it procs.

                From the 6.76 changelog:

                - Assassinate cast range increased from 1500/2000/2500 to 2000/2500/3000
                - Headshot procs cannot be evaded (the entire attack gets through)
                - Headshot chance from 25/30/35/40 to 40
                - Headshot damage from 30/45/60/75 to 15/40/65/90
                - Headshot ministun from 0.01/0.1/0.2/0.2 to 0.25
                - Shrapnel provides vision in the targeted area
                - Shrapnel cast range increased from 1200 to 1800
                You did not understand the topic of the OP...

                @ thread I did not test ,but I whenever this scenario came up it seemed that sniper was stupidly lucky with the headshots to me..
                Last edited by Martin Andrei; 01-16-2013, 11:55 AM.

                Comment


                • #9
                  Added to sticky.
                  Always read and follow the forum rules. If you need help from a moderator, use the report button ()
                  Before posting new bugs:
                  -Check the Known Bugs List and search the forum for an existing report.
                  -Make sure its a bug (test in WC3 Dota, visit playdota guides and adv. mech, etc). If you're still not sure, post in Mechanics and Gameplay Bug Brainstorming instead.
                  -Read the Bug Posting Guidelines on how to report a bug properly.

                  Comment


                  • #10
                    We simply need more than added to sticky to fix the bugs
                    Just saying (I don't want to offend anyone of Volunteer moderators and i think they are doing the best they can right now)
                    My English is not great and i know it

                    Comment


                    • #11
                      I'm pretty sure that the current way of bug tracking has been selected by the devs and not by the mods.
                      If you think I've closed or deleted a post unjustified, feel free to PM me and I'll explain it to you/discuss it with you further.

                      Comment


                      • #12
                        Originally posted by Rainer View Post
                        We simply need more than added to sticky to fix the bugs
                        Just saying (I don't want to offend anyone of Volunteer moderators and i think they are doing the best they can right now)
                        Yes, we need Valve to take the bug-fixing seriously. That list would work perfectly if the devs actually wanted to fix bugs. Many bugs would be fixed by changing a few variables too, not even code.

                        Comment


                        • #13
                          I tested for myself, too. 20 out of 50 hit. 8 of 20 was Head shot. yeah, that exact number. I could not but assumed that true strike chance and head shot proc chance were independent of each other.

                          Comment

                          Working...
                          X