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[Confirmed]Lesser and Greater Maim stacking

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  • [Confirmed]Lesser and Greater Maim stacking

    Lesser and Greater Maim from HH, Sange and SnY stack, but according to this page it shouldn't.

    Maim

    The Maim from Sange, Sange & Yasha, and Heaven's Halberd used to be an orb effect, but this got changed in version 6.72.
    Maim now fully stacks with every other attack modifier, with only two exceptions:

    Manually casting arrow effects (Searing Arrows, Frost Arrows, Poison Attack, Arcane Orb, Glaives of Wisdom, Burning Spears and Impetus) will never trigger a Maim.
    Multiple sources of Maim (Sange, Sange & Yasha, Heaven's Halberd) will not stack with each other.
    Is it intended or not?

    Proofs:
    http://steamcommunity.com/sharedfile.../?id=120200505

    http://steamcommunity.com/sharedfile.../?id=120200759

    http://steamcommunity.com/sharedfile.../?id=120200870

  • #2
    It shouldn't stack.

    Besides the buff indicator is the slow actually stacking?
    Always read and follow the forum rules. If you need help from a moderator, use the report button ()
    Before posting new bugs:
    -Check the Known Bugs List and search the forum for an existing report.
    -Make sure its a bug (test in WC3 Dota, visit playdota guides and adv. mech, etc). If you're still not sure, post in Mechanics and Gameplay Bug Brainstorming instead.
    -Read the Bug Posting Guidelines on how to report a bug properly.

    Comment


    • #3
      Yes, when you look at the unit's movespeed it diplays 100, which is the minimal movespeed.

      Comment


      • #4
        Originally posted by Harfang View Post
        Yes, when you look at the unit's movespeed it diplays 100, which is the minimal movespeed.
        He meant is the unit REALLY moving at 100 speed.

        The displays doesn't always show the correct value so sometimes it's just a visual bug instead of actual gameplay one (there's that one with TA trap a while back)
        Every time someone make a false report.
        Making people's losses feel worse with just my name (don't ask me how it work, I certainly don't)

        Currently observed Orb(Unique Attack Modifiers), Critical, and Bash interactions for DotA2

        To:
        People who cry MM isn't fair: Maybe you're not as great as you make yourself to be.
        People who wants surrender: It exists, but I'm not teaching you how to do it.

        Comment


        • #5
          Well I don't know whether it was really 100 MS or not, but the slow seems different if the unit has Sange + HH Maim or Sange Maim or Sange + HH + SnY Maim. IMO it was really 100 MS, but if someone can test it it'll be great.

          Comment


          • #6
            Well, they definitely stack now, i think you can see (real) movement speed difference

            Comment


            • #7
              Thank you for this video!

              They also stack even if the debuffs come from the same source.

              Comment


              • #8
                Originally posted by Harfang View Post
                They also stack even if the debuffs come from the same source.
                ye, i know On video only 1 sniper shoots after 0:12.

                Comment


                • #9
                  Oh didn't noticed.

                  How do I move this to confirmed bugs? Should I recreate a new thread?

                  Comment


                  • #10
                    i think mod will move it soon, wait for day or two If thread will still be here, create new one in main section.

                    Comment


                    • #11
                      Added to sticky.
                      Always read and follow the forum rules. If you need help from a moderator, use the report button ()
                      Before posting new bugs:
                      -Check the Known Bugs List and search the forum for an existing report.
                      -Make sure its a bug (test in WC3 Dota, visit playdota guides and adv. mech, etc). If you're still not sure, post in Mechanics and Gameplay Bug Brainstorming instead.
                      -Read the Bug Posting Guidelines on how to report a bug properly.

                      Comment


                      • #12
                        I dont now how up-to-date this topic still is (since this is 2 month later), but I would interpret
                        Hence the two famous rules:

                        - Orb Effects do not stack (you will only get the effect of one "orb" skill)
                        - You can only place one buff per attack
                        as only one of the maims TRIGGERS at a time. you can IMO have more than one percentage chance effects on your items, but only one is activated. In the vid, there is only one effect per attack.
                        So you have a 15% chance for Greater from SaY, another 15% from HH, if SaY didnt trigger, and then another 15% chance from Sange, if also HH didnt.
                        Might be wrong with this, but i think this is how it was intended and is working like this, since you can have a maelstrom and a SaY but both wont proc at the same time.

                        Comment


                        • #13
                          Originally posted by Reico View Post
                          In the vid, there is only one effect per attack.
                          at 0:26 all 3 debuffs was applied in 1 attack (Sange refreshed, HH+S&Y applied), at 0:39 HH refreshed and S&Y applied. So it's not one effect per attack in the video.

                          Comment


                          • #14
                            You are right. Sorry for my bad post then. Judged lightly and wasnt thinking.

                            Comment


                            • #15
                              These bugs look unimportant because nobody should buy 2 sanges
                              The bug is existed for Euls speed and some people just answer hey who the hek buys 2 Euls?
                              My English is not great and i know it

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