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[Confirmed] Monkey King Bar bonus damage against siege units

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  • [Confirmed] Monkey King Bar bonus damage against siege units

    This will be kind of a repost, but it will be neat:

    The Catapult had full health before hitting. Or you can just check the damage displays.
    As you can see, the bonus damage is not reduced by 50% on DotA.
    And here is a Combat Log from Dota 2 Test Client:

    [26:56.29] Anti-Mage hits Siege Creep for 70 damage (500->430).
    [26:57.39] Anti-Mage hits Siege Creep for 70 damage (430->360).
    [26:58.42] Anti-Mage hits Siege Creep for 69 damage (360->291).
    [26:59.49] Siege Creep receives Stunned debuff from Anti-Mage.
    [26:59.49] Anti-Mage hits Siege Creep for 119 damage (290->171).
    As you may calculate, 119 - 69 = 50 bonus damage is dealt instead of 100.

  • #2
    Legit repost, as mine was just asking for what the fix was supposed to be.

    Just want to add, kind of offtopic forgive me so, when was the interaction with buildings changed? I really remember a time when I was getting MKB for bonus damage to buildings in DotA.
    ModDota | My GitHub Profile | My Project's Page


    • #3
      I don't have the information on the gameplay mech changes on DotA. I only test them on the latest version I have
      But I do not remember myself dealing bonus damage to towers with mkb as I played...


      • #4
        I'll bump this one for the slight hope to get rid of it.


        • #5
          This issue is valid according to my tests and persists.


          • #6
            added to sticky.
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