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Envenomed weapons-based skills should deal dmg under magic immunity

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  • Envenomed weapons-based skills should deal dmg under magic immunity

    Irrelevant since 6.82: Damage types reduced to magical, physical and pure

    //edit:
    this is not the same as thread about purging! don't close it again please!

    //original


    List:
    - neutral Gnoll, Envenomed Weapon
    - Dragon Knight, ult lvl1, Corrosive Breath
    - Broodmother, Spiderling/spiderites poison sting
    - Viper, Corrosive Skin
    - Viper, Orb (can't be reapplied while target is magic immune, but deals dmg in dota1 if bkb after being orb'ed (sic...))
    - Venomancer, Poison Sting
    - Meepo, Geostrike
    - Orb of Venom

    In dota1 those skills have Enhanced AT Spell dmg type which means: affect mgc immune, is reduced by mgc resistant, does not affect ethereal.
    In dota2 they do affect mgc immune, but only slow (if applicable), they do not deal dmg.
    Last edited by bu3ny; 10-08-2014, 07:02 AM.
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  • #2
    Added to sticky.
    Before posting a bug read the Bug posting guidelines first and check the Known Bugs list For existing bugs.


    Use the report () button when you need help from a Moderator.




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    • #3
      Aren't they supposed to be DT:Poison? IIRC it works like DT:Enhanced but should not cancel consumables.
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      • #4
        This bug is pretty major for viper,meepo,brood,veno.
        Really hurts their ancient and roshan clearing speed.
        Can't believe valve lets a bug slip up for so long.

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        • #5
          ^Roshan is not magic immune. So it might work correctly on Roshan (untested)
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          • #6
            Originally posted by shirimasen View Post
            Can't believe valve lets a bug slip up for so long.
            Sorry, but LOOOOOOOOOOOOOOOOOOOOOOOOL.

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