Announcement

Collapse

Forum Rules

  • No flaming or derogatory remarks, directly or through insinuation.
  • No discussion, sharing or referencing illegal software such as hacks, keygen, cracks and pirated software.
  • No offensive contents, including but not limited to, racism, gore or pornography.
  • No excessive spam/meme, i.e. copious one liners in a short period of time, typing with all caps or posting meme responses (text/image).
  • No trolling, including but not limited to, flame incitation, user provocation or false information distribution.
  • No link spamming or signature advertisements for content not specific to Dota 2.
  • No Dota 2 key requests, sell, trade etc.
  • You may not create multiple accounts for any purpose, including ban evasion, unless expressly permitted by a moderator.

  • Please search before posting. One thread per issue. Do not create another thread if there is an existing one already.
  • Before posting anything, make sure you check out all sticky threads (e.g., this). Do not create new threads about closed ones.
  • It is extremely important that you post in correct forum section.

  • Balance discussion only in Misc.
  • All art related (such as hero model) feedbacks go to Art Feedback Forum.
  • All matchmaking feedback should go here: Matchmaking Feedback
  • All report/low priority issues should go here: Commend/Report/Ban Feedback
  • No specific workshop item feedback. These should go to workshop page of that item.
  • When posting in non-bugs section (such as this), use [Bugs], [Discussion] or [Suggestion] prefix in your thread name.



In case you object some action by a moderator, please contact him directly through PM and explain your concerns politely. If you are still unable to resolve the issue, contact an administrator. Do not drag these issues in public.



All rules are meant to augment common sense, please use them when not conflicted with aforementioned policies.
See more
See less

Position changing spells cause other such spells to get canceled

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Position changing spells cause other such spells to get canceled

    Using Force staff on the lifted enemy unit dispels stun from telekinesis



    E: This goes for any spell which affects unit's position. The lifted unit lands immediatly and causes aoe stun before the actual lift duration ends.

    Edit2:

    This spells end Telekinesis prematurely:

    1. Tiny's Toss
    2. Kunkka's X Marks The Spot Return
    3. Kunkka's Torrent
    4. Beastmaster's Primal Roar
    5. Brewmaster's Primal Split: Storm Cyclone
    6. Io's Relocate (departure and arrival)
    7. Timbersaw's Timber Chain (when getting lifted before getting pulled)
    8. Tusk's Snowball (when lifted unit gets into the ball)
    9. Tusk's Walrus Punch!
    10. Legion Commander's Press The Attack
    11. Earth Spirit's Boulder Smash
    12. Earth Spirit's Geomagnetic Grip
    13. Pudge's Meat Hook
    14. Sandking's Burrowstrike
    15. Tidehunter's Ravage
    16. Spirit Breaker's Greater Bash (from charge, ulti and attacks)
    17. Chaos Knight's Reality Rift
    18. Magnus' Skewer
    19. Magnus' Reverse Polarity
    20. Abaddon's Aphotic Shield
    21. Abaddon's Borrowed Time
    22. Faceless Void's Chronosphere
    23. Nyx' Impale
    24. Slark's Dark Pact
    25. Storm Spirit's Electric Vortex
    26. Chen's Test Of Faith Teleport
    27. Disruptor's Glimpse
    28. Ezalor's Spirit Form: Recall
    29. Lion's Earth Spike
    30. Enigma's Black Hole
    31. Dark Seer's Vacuum
    32. Batrider's Flamebreak
    33. Batrider's Flaming Lasso
    34. Invoker's Tornado
    35. Invoker's Deafening Blast
    36. Force Staff's Force
    37. Eul's Scepter Of Divinity's Cyclone
    38. Death in any form
    Last edited by bu3ny; 02-01-2014, 06:00 PM. Reason: Updated

  • #2
    confirming that, i should not happen
    Last edited by Rysik; 02-14-2013, 08:22 AM.

    Comment


    • #3
      Confirming that this does not happen in D1.
      If you think I've closed or deleted a post unjustified, feel free to PM me and I'll explain it to you/discuss it with you further.

      Comment


      • #4
        added to sticky.

        what about other movement spells such as hook, deafening blast, torrent, etc?
        Make sure to read the Forum Rules as well as the stickied Threads of the Forum Section you are posting in.

        Contributions i'd like to highlight:
        My Suggestion: Coaching System
        My Sticky: Intended Changes List
        My Challenge: Completely Fixed Hero Challenge: Skywrath Mage

        Comment


        • #5
          Originally posted by blash365 View Post
          added to sticky.

          what about other movement spells such as hook, deafening blast, torrent, etc?
          All of those for dota1
          none of those spells disturb telekinesis, even hook.
          Nether strike disturbs telekinesis as well.

          E: lasso doesn't disturb it as well, the slam part works but after hitting ground the unit is lassoed next to batrider immediately

          E: telekinesis doesn't break leash in dota1, in dota2 its breakable

          Basically every movement spell has wrong interaction with telekinesis except for torrent (it was bugged in dota 1 tbh)
          Last edited by Rysik; 02-14-2013, 12:20 PM.

          Comment


          • #6
            Originally posted by blash365 View Post
            added to sticky.

            what about other movement spells such as hook, deafening blast, torrent, etc?
            I can confirm that force staffing a unit that is force staffing overwrites the effect.

            Comment


            • #7
              Telekinesis gets canceled immediatly by any position changing spell. The lifted unit instantly lands, destroys trees and stuns in area.
              The landing, tree destroying and area stunning should always happen when the actual Telekinesis duration ends.
              Please, just call me buny.

              Comment


              • #8
                SB's charge dispels telekinese'd units.

                When you telekinesis someone and he's still in mid-air, charge will immediately drop the person.

                Comment


                • #9
                  http://dev.dota2.com/showthread.php?t=73650
                  the title should get changed to reflect bu3nys post.
                  If you think I've closed or deleted a post unjustified, feel free to PM me and I'll explain it to you/discuss it with you further.

                  Comment


                  • #10
                    Does it work? And what is the dota1 behaviour? can't remember

                    Comment


                    • #11
                      Originally posted by shideneyu View Post
                      Does it work? And what is the dota1 behaviour? can't remember
                      The target gets bashed and damaged by it in the air, but it doesn't get knocked back. Telekinesis has priority and doesn't get canceled.

                      Originally posted by Kryil- View Post
                      http://dev.dota2.com/showthread.php?t=73650
                      the title should get changed to reflect bu3nys post.
                      Yea, I'll just merge the threads, change the title and update it in the KBL.
                      Please, just call me buny.

                      Comment

                      Working...
                      X