Announcement

Collapse

Forum Rules

  • No flaming or derogatory remarks, directly or through insinuation.
  • No discussion, sharing or referencing illegal software such as hacks, keygen, cracks and pirated software.
  • No offensive contents, including but not limited to, racism, gore or pornography.
  • No excessive spam/meme, i.e. copious one liners in a short period of time, typing with all caps or posting meme responses (text/image).
  • No trolling, including but not limited to, flame incitation, user provocation or false information distribution.
  • No link spamming or signature advertisements for content not specific to Dota 2.
  • No Dota 2 key requests, sell, trade etc.
  • You may not create multiple accounts for any purpose, including ban evasion, unless expressly permitted by a moderator.

  • Please search before posting. One thread per issue. Do not create another thread if there is an existing one already.
  • Before posting anything, make sure you check out all sticky threads (e.g., this). Do not create new threads about closed ones.
  • It is extremely important that you post in correct forum section.

  • Balance discussion only in Misc.
  • All art related (such as hero model) feedbacks go to Art Feedback Forum.
  • All matchmaking feedback should go here: Matchmaking Feedback
  • All report/low priority issues should go here: Commend/Report/Ban Feedback
  • No specific workshop item feedback. These should go to workshop page of that item.
  • When posting in non-bugs section (such as this), use [Bugs], [Discussion] or [Suggestion] prefix in your thread name.



In case you object some action by a moderator, please contact him directly through PM and explain your concerns politely. If you are still unable to resolve the issue, contact an administrator. Do not drag these issues in public.



All rules are meant to augment common sense, please use them when not conflicted with aforementioned policies.
See more
See less

[Confirmed] Slark - Pounce - Movement Speed gets set to zero on the edges

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • [Confirmed] Slark - Pounce - Movement Speed gets set to zero on the edges

    Tell that this is not a critical issue, I don't give a -----------uuuck.

    Due to movement speed being set to zero, Snowball stays stationary if the Tusk casts Snowball after stretching the Pounce Leash to its limits.

    Also, if the Snowball is cast while not being on the limits of the Leash, the Snowball rolls itself, but the units inside do not appear where the Snowball implodes; probably due to this bug: http://dev.dota2.com/showthread.php?t=73584
    It doesn't matter which unit gets pounced. If any unit that is in the snowball was pounced, the units do not roll with the snowball.


    These are all wrong. Way too wrong...

  • #2
    I thought we were trying to implement WarCraft 3 Game Mechanics into the game, so why does the game set the movement speed of non-building units to 0? And would the same thing happen if say, Naga Siren used her ensnare on one of them?

    I thought movement was completely removed by ensnare(rather than set to 0), but perhaps I was wrong.

    I never pretended to fully understand those hard-coded spells.
    Last edited by hoveringmover; 04-20-2013, 03:35 PM.
    I will mercilessly add to my ignore list anyone that makes an incredibly annoying signature.

    Comment


    • #3
      I have a feeling Valve is avoiding using position-setting skills because of the "teleporting back and forth" effect when these were combined with each other. However, the second bug seems to indicate the position-setting is being used...?
      Other theory: setting movespeed to 0 is a ghetto way of setting the unit timescale to 0 in Dota 2 so the units get that "stop running" effect at the edges.
      Kinetic Field also has these properties, you all knew that, etc.
      A "hardcoded skill" is a skill that was in Warcraft 3 melee maps. In DotA, it's one of these skills used with no modification done to its effects other than changing the numbers.
      Hardcoded skills are often used as the basis for "triggered skills," which have custom effects. Terminology bluh

      Comment


      • #4
        added to sticky.

        the leash movement interaction simply has to be marked as an extraordinary movement reduction so that it doesnt get added into any calculations with ms (e.g. snowball).
        Make sure to read the Forum Rules as well as the stickied Threads of the Forum Section you are posting in.

        Contributions i'd like to highlight:
        My Suggestion: Coaching System
        My Sticky: Intended Changes List
        My Challenge: Completely Fixed Hero Challenge: Skywrath Mage

        Comment


        • #5
          Tested this with Snowball and it is indeed fixed.

          EDIT: It isn't fixed, sorry.
          Last edited by InsaneHobo; 04-29-2013, 03:52 AM. Reason: Fail

          Comment


          • #6
            Originally posted by InsaneHobo View Post
            Tested this with Snowball and it is indeed fixed.
            So you this is correct interaction? Im not sure...

            Comment


            • #7
              No attempt has been done to fix this anyway
              at least, nothing that any of the patch notes indicated or even implied

              Comment


              • #8
                Nvm I failed... Sorry... If Tusk is standing at the edge of the leash the snowball will indeed move like lunatic3k showed but if Tusk's ally (who is leashed) is standing at the edge of the leash the snowball will move normally.

                Comment


                • #9
                  Originally posted by ThoAppelsin View Post
                  No attempt has been done to fix this anyway
                  at least, nothing that any of the patch notes indicated or even implied
                  Originally posted by changelog
                  - Slark: Fixed a number of horizontal movement ability interactions with Pounce.
                  snowball moves horizontally in my game, dunno about yours.

                  but i guess the other leash interactions were being referred to anyway.

                  p.s.: readded.
                  Make sure to read the Forum Rules as well as the stickied Threads of the Forum Section you are posting in.

                  Contributions i'd like to highlight:
                  My Suggestion: Coaching System
                  My Sticky: Intended Changes List
                  My Challenge: Completely Fixed Hero Challenge: Skywrath Mage

                  Comment


                  • #10
                    Sorry, that's right...
                    I expect something about movement speed instead of interaction of this with that thing, but that log surely can imply a fix for this one

                    Comment


                    • #11
                      I know this is old, but ember's spirit fire remnant doen't move when ember's leashed too, still unfixed
                      why are you still playing ranked?

                      Comment


                      • #12
                        This is really old, was confirmed, but is still happening. Ember remnant runs in place if casted when Ember is at the edge of the Pounce leash.

                        Comment


                        • #13
                          It's intended. This is a DotA1 disparity and not a bug.
                          Please, just call me buny.

                          Comment

                          Working...
                          X