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[Confirmed] Shared Vision disables Shadow Dance Passive

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  • [Confirmed] Shared Vision disables Shadow Dance Passive

    Title and pictures explain it all

    Even in an area of the map where the opponent does not have vision or true sight of slark, the passive part of his ultimate will not proc so long as -allvision is used.

    http://imgur.com/DGx9lbz,j2FskGp

    Naturally this is a minor annoyance at most but I can't imagine this is intended.

  • #2
    well... i guess allvision means everyone share each other's vision...

    Comment


    • #3
      Aye, but I think it effectively breaking a hero's skills is an oversight and not intended of the mechanic.

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      • #4
        not sure what do u mean by "oversight". skills r not designed under allvision. it is a cheat command and that's how it works.

        Comment


        • #5
          "not sure what do u mean by "oversight". skills r not designed under allvision."

          That's exactly what an oversight means. They failed to take it into account. And the cheat broke the skill.

          Sure it's super minor. But it's a bug that should be considered especially now that private servers are becoming a possibility.

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          • #6
            ... so u mean even if i can see slark, his ulti will still be active... huh, bug, really nice these day bug means what i think is wrong

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            • #7
              wtf is this I don't even.

              If you activate -allvision you have True Sight Vision of Slark, then, his ult shouldn't activate. It's not like if Cheats On is relevant for bug reports, but in this case the interaction is not even wrong.
              ModDota | My GitHub Profile | My Project's Page

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              • #8
                edit wrong thread

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                • #9
                  >... so u mean even if i can see slark, his ulti will still be active... huh, bug, really nice these day bug means what i think is wrong

                  Slark's ult works off of an *enemy* having vision of him.

                  This is turning his ult off if *friendly units have vision of him*. If he himself has vision of him, his ult is disabled.

                  How is this the correct interaction?

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                  • #10
                    -allvision gives shared vision to enemies, theres no bug

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                    • #11
                      This is a bug... If slark is invisible he cannot be attacked (even if the area he is in is revealed in some way) so he should regenerate hp... Several skills in dota 2 provide shared vision of units, such as spectre's spectral dagger (which is currently disabling his ulti - even while he is invis!) and barathrum's charge. These skills should disable his ultimate's passive while he is visible but NOT while he is invisible...

                      This is a game-affecting bug and does need to be addressed. (And I guess I know who I'm picking for whenever slark gets picked )
                      Last edited by Wyn-Ryder; 03-05-2013, 04:42 PM.
                      Comprehensive Damage Reduction & Amplifications Dota 2 Guide

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                      • #12
                        Originally posted by Wyn-Ryder View Post
                        This is a bug... If slark is invisible he cannot be attacked (even if the area he is in is revealed in some way) so he should regenerate hp... Several skills in dota 2 provide shared vision of units, such as spectre's spectral dagger (which is currently disabling his ulti - even while he is invis!) and barathrum's charge. These skills should disable his ultimate's passive while he is visible but NOT while he is invisible...

                        This is a game-affecting bug and does need to be addressed. (And I guess I know who I'm picking for whenever slark gets picked )
                        and doesn't all vision give truesight?

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                        • #13
                          The original post is unclear. What he means to say is that those skills that provide vision of Slark's location will disable Slark's passive, as if he were visible by true sight while he is not. In other words, sometimes when Slark activates his ultimate and there's no true sight of him, he doesn't get his bonus movement speed and/or health regeneration. I'm not sure how different this may be from WarCraft 3 DotA, but It seems to me that in DOTA 2, some skills might be using Bounty Hunter's Track or Slardar's Amplify Damage as a 'base spell' and some characteristics which perhaps ought not be carried over are being carried over. But, it might just be an intended change. I think there are many small bugs that are all needed to be fixed on this hero. So many that it is difficult to understand the nature of one bug while others are existing that are related.
                          Last edited by hoveringmover; 03-05-2013, 05:53 PM.
                          I will mercilessly add to my ignore list anyone that makes an incredibly annoying signature.

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                          • #14
                            Originally posted by frankles View Post
                            and doesn't all vision give truesight?
                            Ahhh... NOPE! All vision gives shared vision with all non-neutral units on the map. Shared vision is granted by several skills and abilities in the game, as mentioned before.

                            If all vision gave true sight then you'd be able to attack anyone under the effect of spectral dagger currently, as that also grants shared vision... Same with charge. Easiest way to test is to create a test lobby and do -allvision... You will find that you can left click invisible units, however cannot perform any action on them [when you try to autoattack your unit doesn't even receive the action] (therefore no true-sight is given)
                            Comprehensive Damage Reduction & Amplifications Dota 2 Guide

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                            • #15
                              Originally posted by Wyn-Ryder View Post
                              Ahhh... NOPE! All vision gives shared vision with all non-neutral units on the map. Shared vision is granted by several skills and abilities in the game, as mentioned before.

                              If all vision gave true sight then you'd be able to attack anyone under the effect of spectral dagger currently, as that also grants shared vision... Same with charge. Easiest way to test is to create a test lobby and do -allvision... You will find that you can left click invisible units, however cannot perform any action on them [when you try to autoattack your unit doesn't even receive the action] (therefore no true-sight is given)
                              Funny you should mention that. You can attack people who go invis under spectral dagger I believe. I remember using it against bounty hunter in lane, the trail would follow and you could select the invisible model of bounty (You couldn't see it, but it would highlight). I can't recall if you could right click him however.

                              So yeah. Sorry if the original post was unclear, but the fact that Slark's passive never triggered under all vision even when invisible seemed like something worth noting. I wasn't sure what was going on or why it happened, figured it deserved a post.

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