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[Fixed] Whirling Death hp regain on str heroes should be flat, not percentage

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  • igo95862
    replied
    Originally posted by bu3ny View Post
    So is this really fixed now?

    How about its interaction with int heroes and their mana?
    Mana still bugged:


    It should be restored absolutely instead of relativistic.

    Leave a comment:


  • bu3ny
    replied
    So is this really fixed now?

    How about its interaction with int heroes and their mana?

    Leave a comment:


  • Garoox
    replied
    Surely that bugfix:
    Fixed Whirling Death not restoring enough HP after the debuff wears off

    Leave a comment:


  • igo95862
    replied
    Looks like fixed.

    Leave a comment:


  • blash365
    replied
    added to sticky then.

    Leave a comment:


  • adrianlegg
    replied
    Still present in main client.

    Leave a comment:


  • blash365
    replied
    is this still not fixed?

    Leave a comment:


  • MaxBeoulve
    replied
    Hail Adrian. And what thou shall find is a command to fix.
    Nice vid.

    Leave a comment:


  • [Fixed] Whirling Death hp regain on str heroes should be flat, not percentage

    It's probably the same issue as OD gaining amount, and int lose/gain threads here.

    dota2:


    when unit restores life as You can see on vid it's:
    107-94 = 13

    expected of course 4 lost str * 19=76 same as Undying Decay etc.

    (dota1 vid but since 15% works there way different then in dota2, Treant loses 2 str not 4, but regains correctly 2*19=38hp)
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