Announcement

Collapse

Forum Rules

  • No flaming or derogatory remarks, directly or through insinuation.
  • No discussion, sharing or referencing illegal software such as hacks, keygen, cracks and pirated software.
  • No offensive contents, including but not limited to, racism, gore or pornography.
  • No excessive spam/meme, i.e. copious one liners in a short period of time, typing with all caps or posting meme responses (text/image).
  • No trolling, including but not limited to, flame incitation, user provocation or false information distribution.
  • No link spamming or signature advertisements for content not specific to Dota 2.
  • No Dota 2 key requests, sell, trade etc.
  • You may not create multiple accounts for any purpose, including ban evasion, unless expressly permitted by a moderator.

  • Please search before posting. One thread per issue. Do not create another thread if there is an existing one already.
  • Before posting anything, make sure you check out all sticky threads (e.g., this). Do not create new threads about closed ones.
  • It is extremely important that you post in correct forum section.

  • Balance discussion only in Misc.
  • All art related (such as hero model) feedbacks go to Art Feedback Forum.
  • All matchmaking feedback should go here: Matchmaking Feedback
  • All report/low priority issues should go here: Commend/Report/Ban Feedback
  • No specific workshop item feedback. These should go to workshop page of that item.
  • When posting in non-bugs section (such as this), use [Bugs], [Discussion] or [Suggestion] prefix in your thread name.



In case you object some action by a moderator, please contact him directly through PM and explain your concerns politely. If you are still unable to resolve the issue, contact an administrator. Do not drag these issues in public.



All rules are meant to augment common sense, please use them when not conflicted with aforementioned policies.
See more
See less

[Confirmed] Visages familiars magic resistance

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • [Confirmed] Visages familiars magic resistance

    from http://www.playdota.com/heroes/necrolic
    Familiars have 96.25% magic resistance, and are targeted as heroes by abilities.

    level 1 familiars
    http://i.imgur.com/zdwcNne.jpg
    level 2 familiars
    http://i.imgur.com/XmrxF7y.jpg
    level 3 familiars
    http://i.imgur.com/fu9wThq.jpg

    all 3 have 94% magic resistance

    now I tested this with sonic wave since it does a high damage
    http://i.imgur.com/EFFlK7Q.jpg
    600 damage, 30 dealth = 95% resistance
    http://i.imgur.com/vlzD5ly.jpg
    I tried it with a lower damage spell and split earth did 15 of its 300, 5% again
    http://i.imgur.com/dFQCRpt.jpg
    tried lightning storm and it did 13 damage (4.9%), so most likely just a rounding difference.

    So despite saying they have 94%, they actually have ~95%, which is still incorrect

    If they had the proper amount they would only take 22.5 damage from sonic wave, not 30. A small error, but still an error

  • #2
    according to the 6.66 changelog the familiars should have 95% magic resistance.
    i cant find any more recent changes in the logs.

    Originally posted by 6.66 changelog
    - Familiars now magic reduction from 70/95/95% to 95% at all levels
    Make sure to read the Forum Rules as well as the stickied Threads of the Forum Section you are posting in.

    Contributions i'd like to highlight:
    My Suggestion: Coaching System
    My Sticky: Intended Changes List
    My Challenge: Completely Fixed Hero Challenge: Skywrath Mage

    Comment


    • #3
      $10 says it's because they didn't add the 25% resistance from resistant skin... Same with warlock's golem.
      Comprehensive Damage Reduction & Amplifications Dota 2 Guide

      Comment


      • #4
        95% resistant + resistant skins 25% would equal 96.25% total, so it should be that. Even if it didn't, 94% is incorrect when it should be 95%

        Comment


        • #5
          Yeah. But dota 2's pretty good at truncating, it's probably 94.99% due to their coding system (your tests showed it being 95%, which I would trust > the UI in this case)
          Comprehensive Damage Reduction & Amplifications Dota 2 Guide

          Comment


          • #6
            Well testing it on roshan in WC3 is pretty simple
            his slam does 70 magic damage

            First slam:
            http://i.imgur.com/ggC6XZK.jpg
            does "2" damage
            Second slam:
            http://i.imgur.com/EhvdAt7.jpg
            does "3" damage

            This is because WC3 (like dota2) does not display decimals, but does factor them in.
            If familiars were 95% resistance it would work like this:
            slam would deal 70*.05 = 3.5 * 2 = 7 damage from both slams and the second screenshot would have them at 593/600
            If familiars have 96.25% resistance it would work like this:
            slam would deal 70*.0375 = 2.625 x2 = 5.25 aka "5" damage and they'd end up at 595/600

            The latter occurs, and thus in dota1 they have 96.25 resistance to magic damage.
            Last edited by Wally; 03-08-2013, 05:47 PM.

            Comment


            • #7
              added to the sticky then.
              Make sure to read the Forum Rules as well as the stickied Threads of the Forum Section you are posting in.

              Contributions i'd like to highlight:
              My Suggestion: Coaching System
              My Sticky: Intended Changes List
              My Challenge: Completely Fixed Hero Challenge: Skywrath Mage

              Comment

              Working...
              X