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Update Notes - March 13, 2013

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  • Update Notes - March 13, 2013

    GAMEPLAY
    - Clinkz: Fixed Death Pact healing Clinkz under Ice Blast debuff.
    - Gyrocopter: Fixed Flak Cannon killing couriers.
    - Sniper: Fixed Headshot not working on units like Spirit Bear, Warlock's Golem, etc.
    - Sniper: Fixed Shrapnel doing slightly less damage than intended to towers.
    - Sniper: Fixed Headshot's physical damage bonus being blocked by Magic Immunity.
    - Spectre: Added a short grace period to walking off the Spectral Dagger path before collision is restored.
    - Spiritbreaker: Fixed Magic Immune units being ignored by the AOE greater bash procs from Charge of Darkness and Scepter Nether Strike.
    - Tusk: Fixed some cases where Ice Shards could get units stuck.
    - Visage: Fixed a number of incorrect spell interactions with Familiars.
    - Wisp: Fixed Tether sometimes ending prematurely if Relocate was cast before Tether.
    - Wisp: Fixed Relocating units sometimes walking away to do a previous behavior.
    - Fixed Roshan's aoe Slam damage type being physical rather than magical (and thus hurting Familiars).
    - Fixed creeps and neutrals sometimes not responding to long range spells.
    - Fixed Blink Dagger self-cast to work consistently.
    - Fixed Cheese not having a cooldown.
    - Fixed Cheese not stacking in inventory.
    - Enabled Timbersaw in Captain's Mode in Latest Version (Tournament Version next week).
    - Local games are no longer automatically unpaused.

    AUDIO
    - Added sound effects to the Dashboard.
    - Added sound effects for various Tiny deaths.
    - Updated Mjollnir sound effect.
    - Updated Maelstrom sound effect.

    UI
    - Items held by the courier are now included in a player's Net Worth.
    - Fixed the sorting of Teams List under the Community tab.
    - Fixed courier and ward previewing in the backpack.
    - Fixed the scrollbar being hidden when a schedule had a full page of tournaments in a single month.
    - Live games list now displays the game mode.
    - Fiery Soul of the Slayer's custom minimap icon only draws for the player that owns the item.
    - Re-positioned end game survey to not block the chat.
    - Teams that haven't played a team matchmaking game in the last 7 days will now show up as being "inactive" in WebAPI calls.
    - Improved performance of chat channels in the Dashboard.

    VISUALS
    - Revised overhead Soul Assumption indicator.
    - Fixed Smoke of Deceit AOE visual effect showing for enemies if the caster is hidden
    - Added in-game models for when the following items are dropped from inventory into the world: Divine Rapier, Healing Salve, Clarity, Dust of Appearance, Bottle, and Boots of Speed.

    BOTS
    - Added Lion bot.
    - Added Omniknight bot.
    - Made a number of adjustments to loadouts and builds based on community feedback.
    - Bots now know how to use Rod of Atos, Tranquil Boots, Abyssal Blade, Heaven's Halberd, and Veil of Dischord.
    - Bots will no longer go to the Side Shop with a full inventory if they aren't willing to sell anything.
    - Generic summoned units (Necro units, Illusions, etc) now have basic bot AIs, so they can act independently from their owner.
    - Fixed bots interrupting their teleports.
    - Bots will be less aggressive when they have stacks of Sticky Napalm on them.
    - Bots will now only use Refresher Orb if they want to cast big ticket abilities.
    - Fixed Witch Doctor bot spam-toggling Voodoo Restoration when he simply wanted to activate it.
    - Witch Doctor is less likely to use Death Ward on units that are about to die anyways.
    - Bots now establish their lanes at 0:15 (changed from 0:30), which makes jungling the initial creep spawn eaiser without confusing them about what lane you're in.
    - Bots will no longer go for runes that may or may not be there if it's been a while since their spawn time.
    - When there are no wards up, bots are now smarter about only warding the closer rune location.

    WORKSHOP
    - Added general support for importing any Ability/Spell related model. Currently just supporting Beastmaster Boars.
    - Reworked the "View My Submissions" page to better handle a large number of submissions (sorting/pagination/bug fixes).
    - Fixed submission preview images not being set correctly.
    - Fixed a bug where updating an existing submission could set incorrect tags on the submission.
    - Disabled the Workshop in the Test client to prevent confusion.
    Last edited by ChrisC; 03-13-2013, 02:50 PM.

  • #2
    Why we don't stop trolls?
    If you see a player feeding, abusing skills or talking garbage just ignore him and soon he will fall in his own trap.

    Ignore trolls make the dota 2 community a better game.

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    • #3
      ahaha

      Comment


      • #4
        GG volvo

        Comment


        • #5
          You have got to be kidding me

          Comment


          • #6
            ded game
            hep

            Comment


            • #7
              dIsBaNd vAlVe pLs

              Comment


              • #8
                well. at least bot guy delivered
                ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬

                MODS PLEASE ADD HELVETICA TO THE FORUM FONT PANEL
                #MODS2013

                ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬

                Comment


                • #9
                  NO NEW HEROOOOOOOOOOOOOOOOOOOOOOOOOO

                  Comment


                  • #10
                    Yay! As predicted nice bug fixes
                    Known Tooltips and UI information Issues List
                    Unreleased heroes data:

                    Hero Balance Compilation 6.48 onwards
                    Items and Other Balance compilation 6.48 onwards
                    Dota 1 6.81c Test Map

                    Comment


                    • #11
                      what?

                      Comment


                      • #12
                        HAHAHAHAH

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                        • #13
                          Thanks for Timbersaw!!!

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                          • #14
                            Aww man, too bad.

                            Comment


                            • #15
                              AHAAAAHHAHAHAHAHAHAH not even reading

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