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[Confirmed] Tether/Relocate bug

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  • [Confirmed] Tether/Relocate bug

    If you cast relocate first, then tether (right before you are relocated to the destination), the tether duration should get refreshed to 12+(leftover time until relocate starts) seconds.
    This would mean that at the very moment when you come back from the relocate, the tether ends - not earlier, not later.
    To be sure, I compared it with WC3 where it is working as I explained it should.

    It somehow doesn't do that, though. I guess it adds the whole relocate casting time:

    [00:31.39] Wisp receives Teleporting buff from Wisp. (Relocate start)
    [00:33.56] Wisp receives Tethered buff from Wisp. (Tether start, T1)
    [00:33.56] Juggernaut receives Tethered buff from Wisp.
    [00:33.93] Wisp loses Teleporting buff. (Relocate destination reached, T2)
    [00:33.93] Wisp receives Return buff from Wisp.
    [00:45.96] Wisp loses Return buff. (Relocate ends, original position reached)
    [00:48.56] Wisp loses Tethered buff. (Tether ends)

    Tether lasted 14.6 seconds (12+2.6), ("Teleporting" lasted 2.6 seconds)
    Tether should have lasted 12+(T2-T1)=12.4 seconds.
    Last edited by Infrisios; 03-13-2013, 03:36 PM.
    The Scrolls of Haize are concise on this matter:
    With youth comes grave responsibility.
    A thousand years of youth have fallen behind,
    and still I fill the time with games.
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