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Aura fade times/delays are inconsistent among each other

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  • Aura fade times/delays are inconsistent among each other

    Following from this thread up: http://dev.dota2.com/showthread.php?t=11547



    The video above has been recorded with host_timescale set to 0.5 to show what's happening clearly.
    As you can see, the Degen Aura fades in a second in the video, and the Windrun aura fades in 5 seconds.
    The video was recorded with timescale 0.5, so;

    - Degen Aura aura fade delay is 0.5 seconds
    - Windrun aura fade delay is 2.5 seconds


    Well, they at least should be consistent among each other, and preferably, as said in the other thread by SoletLuna, set to be what it would be in W3 in average: 3 seconds (average of the minimum 2 seconds and maximum 4 seconds)
    The difference might actually be only on Omniknight's Degen Aura, I am not sure. I have only tested with 3 auras, including these two and Arcane Aura of the crystal maiden, which also yielded 2.5 seconds of fade delay.

    If anyone presents me a full list of auras, I may test them all in a day or two, depending on how long the list is, but I don't want to do a mass random test over this
    You also may pm me if you "feel" like an aura effect is fading too soon, but don't take this as a promise that I will test it

  • #2
    ya should probably have same fade time

    Comment


    • #3
      Are these the only slows that use aura?

      What about dirge or invoker? What about the haste from track? (I have no idea, I'm just wondering which effects are subject to this).

      Is windrun the same aura as OK, but without the AS slow? Does windrun slow AS in any of the two games?

      Comment


      • #4
        When you say Dirge, do you mean the Decay or the damage amp + slow from the Flesh Golem?
        What exactly about the Invoker, there are like ~10 possible aspects for him

        Bonus ms from Track in DotA is granted by a dummy owned by the victim, that bears the Slow Aura with vuln/invuln enemies as targeted units, so, yeah it is an aura there.
        And yes, great! You already have found one more:

        - Track bonus movement speed aura fade delay is 0.5 seconds video link (please note that the videos made in this thread are recorded with host_timescale set to 0.5)


        Don't really know what you mean with OK, I'm not really that so informed to understand all the abbreviations
        No for the attack speed slows.

        Comment


        • #5
          Oh, I was only talking about that specific aura (the AoE slow/haste). So I meant the slow from Flesh Golem (I assume that at least in WC3, the slow and damage amplification are separate things, or maybe the amplification checks the slow debuff? Is that possible?).

          And from invoker, I meant the Slow from ghost walk. Also Frozen Sigil is probably affected by this.


          By OK I meant OmniKnight.

          Thanks for the answers.

          Comment


          • #6
            http://www.dota2wiki.com/wiki/Aura Nice list of auras :P
            Misses some ability auras though. (Windrun, track, battle hunger, NullField, Nether wards mana degen aura, also how does LD's bear range to LD get messured in Dota 1? Is it an invisible aura? ...)
            Last edited by Kaneomanie; 03-31-2013, 07:16 AM.

            Comment


            • #7
              Google Docs

              Here if you still need
              „Die Kinder von heute kennen kein Vaterunser, dafür aber Deinemudder.“

              Comment


              • #8
                Sorry, I began testing some of those from the lists li.lo and Kaneomanie provided, but then I got bored...
                It really is important for Omniknight and possibly also Pudge. Track was also a nice one, but... yeah I begin feeling bored as I start dealing with this video-testing stuff, and I don't want to be bored.

                Comment


                • #9
                  added to sticky.
                  Make sure to read the Forum Rules as well as the stickied Threads of the Forum Section you are posting in.

                  Contributions i'd like to highlight:
                  My Suggestion: Coaching System
                  My Sticky: Intended Changes List
                  My Challenge: Completely Fixed Hero Challenge: Skywrath Mage

                  Comment


                  • #10
                    I tested all auras:

                    Lingers for 2.5 seconds instead of 2-4:

                    Windrun slow:
                    [01:31.63] Windrunner is killed by Axe!
                    [01:34.13] Axe loses Windrun Slow debuff.
                    2.5 second


                    Healing ward
                    [01:40.06] Healing Ward is killed by Axe!
                    [01:42.56] Juggernaut loses Healing Ward Aura buff.
                    Linger time: 2.50

                    Linger for less then a second instead of 2-4 second.

                    Omniknight degen aura:
                    [01:57.69] Omniknight is killed by Axe!
                    [01:58.19] Axe loses Degen Aura debuff.
                    0.5 seconds

                    Beast Master Inner Beast
                    [04:32.15] Beastmaster is killed by Axe!
                    [04:32.65] Windrunner loses Inner Beast buff.
                    0.5 seconds

                    Lycan Feral Impulse:
                    [08:24.53] Lycanthrope is killed by Axe!
                    [08:25.03] Lycanthrope loses Feral Impulse buff.
                    0.5 seconds

                    Skeleton's Vampiric Aura
                    [09:12.25] Skeleton King is killed by Axe!
                    [09:12.75] Omniknight loses Vampiric Aura buff.
                    0.5 seconds

                    Undying Plague Aura:
                    [01:40.23] Undying is killed by Axe!
                    [01:40.73] Axe loses Plague Aura debuff.
                    0.5 seconds

                    Spirit Breaker empowering haste
                    [07:04.95] Spirit Breaker is killed by Axe!
                    [07:05.45] Undying loses Empowering Haste buff.
                    0.5 seconds

                    Lunar Blessing
                    [07:34.14] Luna is killed by Axe!
                    [07:34.64] Undying loses Lunar Blessing buff.
                    0.5 seconds

                    Drow's Precision Aura
                    [08:08.20] Drow Ranger is killed by Axe!
                    [08:08.70] Luna loses Precision Aura buff.

                    Vengeful Aura
                    [09:54.57] Vengeful Spirit is killed by Axe!
                    [09:55.07] Undying loses Vengeance Aura buff.
                    0.5 seconds

                    Track
                    [11:23.28] Spirit Breaker is killed by Axe!
                    [11:23.78] Axe loses Track buff.
                    0.5 seconds

                    Presence of the Dark Lord
                    [03:31.71] Shadow Fiend is killed by Axe!
                    [03:32.21] Axe loses Presence of the Dark Lord debuff.
                    0.5 seconds

                    Brilliance Aura
                    [08:45.92] Crystal Maiden is killed by Axe!
                    [08:46.42] Shadow Fiend loses Arcane Aura buff.
                    0.5 seconds

                    Null Field
                    [09:10.65] Rubick is killed by Axe!
                    [09:11.15] Shadow Fiend loses Null Field buff.
                    0.5 seconds

                    Pugna's Nether Ward mana degen
                    [09:34.84] Nether Ward is killed by Axe!
                    [09:35.34] Axe loses Nether Ward debuff.
                    0.5 seconds

                    Essence Aura
                    [10:03.30] Outworld Devourer is killed by Axe!
                    [10:03.80] Shadow Fiend loses Essence Aura buff.
                    0.5 seconds

                    Ghost walk
                    [01:43.13] Invoker is killed by Axe!
                    [01:45.13] Axe loses Ghost Walk debuff.
                    2 seconds

                    Unholy Aura
                    [03:29.14] Satyr Tormenter is killed by Doom!
                    [03:29.64] Axe loses Unholy Aura buff.
                    0.5 seconds

                    Swiftness Aura
                    [04:26.98] Centaur Conqueror is killed by Doom!
                    [04:27.52] Axe loses Swiftness Aura buff.
                    [05:24.40] Centaur Conqueror is killed by Doom!
                    [05:24.94] Axe loses Swiftness Aura buff.
                    0.54(???) seconds

                    Speed Aura
                    [06:07.59] Kobold Foreman is killed by Doom!
                    [06:08.09] Axe loses Speed Aura buff.
                    0.5 seconds

                    Command Aura
                    [08:17.60] Alpha Wolf is killed by Doom!
                    [08:18.09] Axe loses Packleader's Aura buff.
                    0.49 seconds

                    Toughness aura
                    [09:32.61] Wildwing Ripper is killed by Doom!
                    [09:33.14] Axe loses Toughness Aura buff.
                    0.43 seconds

                    Mana aura
                    [12:10.17] Hill Troll Priest is killed by Invoker!
                    [12:10.67] Axe loses Mana Aura buff.
                    0.5 seconds
                    Known Tooltips and UI information Issues List
                    Unreleased heroes data:

                    Hero Balance Compilation 6.48 onwards
                    Items and Other Balance compilation 6.48 onwards
                    Dota 1 6.81c Test Map

                    Comment


                    • #11
                      Bump.

                      Comment


                      • #12
                        6.79
                        Degen Aura icon.png Degen Aura
                        Stickiness increased from 0.5 seconds to 1.0.
                        6.80
                        Degen Aura icon.png Degen Aura stickiness increased from 1.0 to 2.0 seconds.

                        Comment


                        • #13
                          Ice Vortex aura stickiness increased from 0.1 to the standard 0.5 aura value
                          I guess 0.5 aura fade time is now intended.
                          Known Tooltips and UI information Issues List
                          Unreleased heroes data:

                          Hero Balance Compilation 6.48 onwards
                          Items and Other Balance compilation 6.48 onwards
                          Dota 1 6.81c Test Map

                          Comment


                          • #14
                            Yea. They are totally aware of it, so..
                            Please, just call me buny.

                            Comment

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