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[Intended] Magnus's Empower's cleave AoE is wrong and too low

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  • [Intended] Magnus's Empower's cleave AoE is wrong and too low

    It is set to be 200 on all levels
    it should be 250 on all levels

    Playdota is wrong, DotA in-game description lacks this information.
    Proof:

    [A1PZ]
    code=ANca
    checkDep=1
    levels=1
    reqLevel=1
    targs1=ground,enemy,neutral

    Area1=250
    DataA1=0.2
    targs2=ground,enemy,neutral
    Area2=200
    DataA2=0.55
    targs3=ground,enemy,neutral
    Area3=200
    DataA3=0.8
    targs4=ground,enemy,neutral
    Area4=200
    DataA4=0.8
    Art=ReplaceableTextures\PassiveButtons\PASBTNCleav ingAttack.blp
    Buttonpos=2,2
    Specialart=Abilities\Spells\Other\Cleave\CleaveDam ageTarget.mdl
    Specialattach=chest
    Researchart=ReplaceableTextures\CommandButtons\BTN CleavingAttack.blp
    Researchbuttonpos=2,0

    Name="Empower Cleave 1"
    Tip="","Cleaving Attack - [|cffffcc00Level 2|r]","Cleaving Attack - [|cffffcc00Level 3|r]"
    Ubertip="","The Pit Lord strikes with such force that <ANca,DataA2,%>% of his damage strikes through to enemies near the primary attacked unit.","The Pit Lord strikes with such force that <ANca,DataA3,%>% of his damage strikes through to enemies near the primary attacked unit."
    Researchtip=""
    Researchubertip=""
    Researchhotkey=C
    [A1PI]
    code=ANca
    checkDep=1
    levels=1
    reqLevel=1
    targs1=ground,enemy,neutral

    Area1=250
    DataA1=0.3
    targs2=ground,enemy,neutral
    Area2=200
    DataA2=0.55
    targs3=ground,enemy,neutral
    Area3=200
    DataA3=0.8
    targs4=ground,enemy,neutral
    Area4=200
    DataA4=0.8
    Art=ReplaceableTextures\PassiveButtons\PASBTNCleav ingAttack.blp
    Buttonpos=2,2
    Specialart=Abilities\Spells\Other\Cleave\CleaveDam ageTarget.mdl
    Specialattach=chest
    Researchart=ReplaceableTextures\CommandButtons\BTN CleavingAttack.blp
    Researchbuttonpos=2,0

    Name="Empower Cleave 2"
    Tip="","Cleaving Attack - [|cffffcc00Level 2|r]","Cleaving Attack - [|cffffcc00Level 3|r]"
    Ubertip="","The Pit Lord strikes with such force that <ANca,DataA2,%>% of his damage strikes through to enemies near the primary attacked unit.","The Pit Lord strikes with such force that <ANca,DataA3,%>% of his damage strikes through to enemies near the primary attacked unit."
    Researchtip=""
    Researchubertip=""
    Researchhotkey=C
    [A1PY]
    code=ANca
    checkDep=1
    levels=1
    reqLevel=1
    targs1=ground,enemy,neutral

    Area1=250
    DataA1=0.4
    targs2=ground,enemy,neutral
    Area2=200
    DataA2=0.55
    targs3=ground,enemy,neutral
    Area3=200
    DataA3=0.8
    targs4=ground,enemy,neutral
    Area4=200
    DataA4=0.8
    Art=ReplaceableTextures\PassiveButtons\PASBTNCleav ingAttack.blp
    Buttonpos=2,2
    Specialart=Abilities\Spells\Other\Cleave\CleaveDam ageTarget.mdl
    Specialattach=chest
    Researchart=ReplaceableTextures\CommandButtons\BTN CleavingAttack.blp
    Researchbuttonpos=2,0

    Name="Empower Cleave 3"
    Tip="","Cleaving Attack - [|cffffcc00Level 2|r]","Cleaving Attack - [|cffffcc00Level 3|r]"
    Ubertip="","The Pit Lord strikes with such force that <ANca,DataA2,%>% of his damage strikes through to enemies near the primary attacked unit.","The Pit Lord strikes with such force that <ANca,DataA3,%>% of his damage strikes through to enemies near the primary attacked unit."
    Researchtip=""
    Researchubertip=""
    Researchhotkey=C
    [A1PX]
    code=ANca
    checkDep=1
    levels=1
    reqLevel=1
    targs1=ground,enemy,neutral

    Area1=250
    DataA1=0.5
    targs2=ground,enemy,neutral
    Area2=200
    DataA2=0.55
    targs3=ground,enemy,neutral
    Area3=200
    DataA3=0.8
    targs4=ground,enemy,neutral
    Area4=200
    DataA4=0.8
    Art=ReplaceableTextures\PassiveButtons\PASBTNCleav ingAttack.blp
    Buttonpos=2,2
    Specialart=Abilities\Spells\Other\Cleave\CleaveDam ageTarget.mdl
    Specialattach=chest
    Researchart=ReplaceableTextures\CommandButtons\BTN CleavingAttack.blp
    Researchbuttonpos=2,0

    Name="Empower Cleave 4"
    Tip="","Cleaving Attack - [|cffffcc00Level 2|r]","Cleaving Attack - [|cffffcc00Level 3|r]"
    Ubertip="","The Pit Lord strikes with such force that <ANca,DataA2,%>% of his damage strikes through to enemies near the primary attacked unit.","The Pit Lord strikes with such force that <ANca,DataA3,%>% of his damage strikes through to enemies near the primary attacked unit."
    Researchtip=""
    Researchubertip=""
    Researchhotkey=C

    Lacks 20% of it and would be a 25% increase when made proper... I'd actually say "way too" for this one

  • #2
    lol underpowered magnus

    Comment


    • #3
      once again playdota is wrong

      Comment


      • #4
        Yes, needs a buff, he's such a trash right now without this fix.
        Fast pls devs

        Comment


        • #5
          Originally posted by ThoAppelsin View Post
          Yes, needs a buff, he's such a trash right now without this fix.
          Fast pls devs
          My English is not great and i know it

          Comment


          • #6
            Just curious: What is Area2-4 about?

            Comment


            • #7
              This ability is given to Magnus through jass through the Spellbook ability, and only works for the cleave aspect of the skill.
              I am not sure why, but apparently it has been decided for each level of Empower to give the cleave ability with seperate skills...
              I am not 100% sure on this, but I assume when an ability is granted through the Spellbook, the ability is probably directly set to be level 1, and might also be impossible to adjust its level...

              I am not sure whether it could be done with a single ability, and by setting the levels of that single ability to have the desired attributes...
              like, using only the [A1PZ], giving targs/Area/DataA 2/3/4 the corresponding values and then using the SetAbilityLevel function or something like that to set its level according to the level of Empower (A037)
              ... but it's not the case.


              Shortly, those abilities listed above are all used for their 1st levels. Rest of the information there are redundant and unused.

              Comment


              • #8
                added to sticky.
                Make sure to read the Forum Rules as well as the stickied Threads of the Forum Section you are posting in.

                Contributions i'd like to highlight:
                My Suggestion: Coaching System
                My Sticky: Intended Changes List
                My Challenge: Completely Fixed Hero Challenge: Skywrath Mage

                Comment


                • #9
                  Can be fixed now since Magnus is no longer a top competitive pick.
                  Known Tooltips and UI information Issues List
                  Unreleased heroes data:

                  Hero Balance Compilation 6.48 onwards
                  Items and Other Balance compilation 6.48 onwards
                  Dota 1 6.81c Test Map

                  Comment


                  • #10
                    Originally posted by ThoAppelsin View Post
                    Yes, needs a buff, he's such a trash right now without this fix.
                    Fast pls devs
                    Fast.. and more then half year still not fixed? ..those bugs and time to get fixed are shame for dev.dota
                    Thank you IceFrog, Valve and Dota 2 team for everything you doing for Dota 2 community.

                    Comment


                    • #11
                      Originally posted by glodar View Post
                      Fast.. and more then half year still not fixed? ..those bugs and time to get fixed are shame for dev.dota
                      Gotta repost it on reddit. They've renewed the colors for numbers on buffs/debuffs, just because there was some thread about it one week ago.
                      This is literally just changing numbers. Cant be THAT difficult.

                      Sad to see so much effort being wasted.

                      Comment


                      • #12
                        Originally posted by Dortayo View Post
                        Gotta repost it on reddit. They've renewed the colors for numbers on buffs/debuffs, just because there was some thread about it one week ago.
                        This is literally just changing numbers. Cant be THAT difficult.

                        Sad to see so much effort being wasted.
                        Haha. You're funny.

                        You forgot the majority of developers for Dota 2 can't even make a table in html.

                        Incompetence.
                        Over 300 major bugs. The Ancient BD 'feature.' Mute System: win rate directly correlated to amount of muted players on each team.
                        Developers have no backbone or heart, consistently browse threads about controversial topics awaiting a developer reply, never answer.
                        It couldn't get any worse. Valve should be given the benefit of a doubt?
                        I was wrong. Quickcast.

                        Comment


                        • #13
                          I miss ThoAppleSins work.

                          It show's hard dedicated bug fixing with pure logic at it's base.

                          Then the shitty DotA community comes in and chimes it's subjective opinion in.

                          Comment


                          • #14
                            Originally posted by TDA101 View Post
                            I miss ThoAppleSins work.

                            It show's hard dedicated bug fixing with pure logic at it's base.

                            Then the shitty DotA community comes in and chimes it's subjective opinion in.
                            And the now non-existant DotA2 dev team disgrace the reports ignoring them, while listening to Reddit.

                            His love for DotA and DotA mechanics is not corresponded.

                            Comment


                            • #15
                              Maybe we should all just bump his all threads? Could make him happy (enough to come back)

                              Comment

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