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[Confirmed] Roshan Attack Range is Incorrect

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  • [Confirmed] Roshan Attack Range is Incorrect

    Summary:

    Roshan's attack range (seems to be) 128, a melee unit on hold position (auto attack on) can always hit rosh while rosh hits them. Rosh should have 200 range

    Repro steps:

    1) Pick a melee hero, level to 25 so you don't get 2 hit by rosh and go to the rosh pit
    2) attack rosh, then run away from him a small distance and hit hold position
    3) If you have auto-attack off then issue an attack command on rosh

    Result:

    You are in attack range of roshan, your hero will not move as rosh's attack range is too short.

    Expected result:

    Rosh has 200 attack range and should outrange all melee units (with the exception of aghs tiny)
    Comprehensive Damage Reduction & Amplifications Dota 2 Guide

  • #2
    npc_units.txt

    Code:
    "npc_dota_roshan"
    { 
    //...
    "AttackRange"				"128"		// Range within a target can be attacked.
    }
    They probably took the data from
    http://www.playdota.com/mechanics/unitstats#n00L
    ModDota | My GitHub Profile | My Project's Page

    Comment


    • #3
      I confirm


      [n00L]
      auto=_
      abilList=A0K2,ANss,A0PW,A14B,ACtc,A1YM
      level=30
      type=ancient
      goldcost=435
      lumbercost=150
      goldRep=435
      lumberRep=150
      bountydice=5
      bountysides=100
      bountyplus=100
      stockMax=1
      stockRegen=460
      stockStart=440
      HP=7500
      realHP=1500
      regenHP=20
      regenType=always
      realM=600
      regenMana=10
      def=3
      defUp=1
      realdef=5
      defType=large
      spd=270
      bldtm=90
      reptm=90
      sight=1400
      nsight=1400
      Primary=_
      upgrades=R00F
      tilesets=L,F,W,V,Q,Y,X,D,J
      preventPlace=_
      requirePlace=_
      race=creeps
      prio=8
      threat=1
      valid=1
      deathType=2
      death=3
      cargoSize=1
      movetp=foot
      turnRate=3
      propWin=60
      orientInterp=1
      targType=ground
      pathTex=_
      points=100
      buffType=_
      canFlee=1
      file=units\creeps\RockGolem\RockGolem
      unitSound=RockGolem
      name=Custom_n00L
      unitClass=golema
      hideOnMinimap=1
      blend=0.15
      scale=3.7
      scaleBull=1
      maxPitch=10
      maxRoll=10
      elevRad=50
      walk=200
      run=200
      weap1=RockHeavyBash
      weap2=_
      teamColor=-1
      armor=Stone
      modelScale=2
      red=150
      green=100
      blue=255
      uberSplat=_
      unitShadow=Shadow
      buildingShadow=_
      shadowW=230
      shadowH=230
      shadowX=95
      shadowY=95
      shadowOnWater=1

      weapsOn=3
      acquire=700
      castpt=0.47
      castbsw=0.56
      launchY=60
      launchZ=220
      impactZ=100

      weapType1=RockHeavyBash
      targs1=debris,ground,item,ward
      showUI1=1
      rangeN1=200
      RngBuff1=250
      atkType1=chaos
      weapTp1=normal
      cool1=1
      dice1=1
      sides1=1
      dmgplus1=64
      mindmg1=61
      avgdmg1=64.5
      maxdmg1=68
      dmgpt1=0.3
      backSw1=0.3
      splashTargs1=_
      targCount1=1
      weapType2=_
      targs2=air
      showUI2=1
      rangeN2=700
      RngBuff2=250
      atkType2=chaos
      weapTp2=missile
      cool2=1
      dice2=1
      sides2=9
      dmgplus2=189
      mindmg2=46
      avgdmg2=48.5
      maxdmg2=51
      dmgpt2=0.3
      backSw2=0.3
      splashTargs2=_
      targCount2=1
      Name="Roshan"
      Tip=""
      Ubertip=""
      Art=ReplaceableTextures\CommandButtons\BTNRockGole m.blp
      Attachmentanimprops=large
      Missileart=Abilities\Weapons\AncientProtectorMissi le\AncientProtectorMissile.mdl
      Missilearc=0.0

      Missilespeed=1000


      Also something about the targType=air units (and should also be non-debris,ground,item,ward), they should be perished more than others. Only ones I could find through a fast check was the Beastmaster birds and the flying couriers. Also there is the Chronosphere and Nature's Attendants, but they have the locust thing, so it doesn't change anything.

      Comment


      • #4
        added to sticky.
        Make sure to read the Forum Rules as well as the stickied Threads of the Forum Section you are posting in.

        Contributions i'd like to highlight:
        My Suggestion: Coaching System
        My Sticky: Intended Changes List
        My Challenge: Completely Fixed Hero Challenge: Skywrath Mage

        Comment

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