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[Confirmed] Dota 2 Lacks the "Averagizer" for the Attack Damages and Gold Bounties

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  • #16
    If this is true it's a big deal as it would make last hitting a lot harder on ck and other high damage spread heroes.

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    • #17
      Good catch. Relevant for last hitting with CK. Also makes for weird roshan bounties, which vary from 100-600.
      ༼ つ ◕_◕ ༽つ Give TECHIES

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      • #18
        Originally posted by jokertard View Post
        I've noticed that ck's crit values don't fluctuate much and instead are at insanely high values considering he can crit around anywhere to 400 ~ 700 with no items at level 25
        If you're talking about the red numbers that show up, they don't actually adjust to what the attack actually rolled or even things like armor, so yeah you'll always see a CK crit for the same amount according to those numbers.
        The actual damage dealt is different, though.

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        • #19
          Originally posted by Arxos View Post
          If you're talking about the red numbers that show up, they don't actually adjust to what the attack actually rolled or even things like armor, so yeah you'll always see a CK crit for the same amount according to those numbers.
          The actual damage dealt is different, though.
          No. Crits show the damage that would be dealt without any reduction - the rolled dices are correctly displayed. Simply test it, the displayed values differ
          If you think I've closed or deleted a post unjustified, feel free to PM me and I'll explain it to you/discuss it with you further.

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          • #20
            It also includes demolish-based damage increases... (That's why you see large crits against creeps sometimes) and it shouldn't.
            Last edited by Wyn-Ryder; 04-26-2013, 05:19 PM.
            Comprehensive Damage Reduction & Amplifications Dota 2 Guide

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            • #21
              Originally posted by whaleye View Post
              If this is true it's a big deal as it would make last hitting a lot harder on ck and other high damage spread heroes.
              Just for lucky CK's
              As you can see WO this statistical system the chance of doing high damage increases as well as for low damages ; so basically if you are lucky you deal big damage more often and if you are unlucky you deal small damages
              My English is not great and i know it

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              • #22
                Originally posted by Rainer View Post
                Just for lucky CK's
                As you can see WO this statistical system the chance of doing high damage increases as well as for low damages ; so basically if you are lucky you deal big damage more often and if you are unlucky you deal small damages
                Low damage doesn't make last hitting hard, inconsistency makes last hitting hard. CK is an especially interesting case because his damage range is roughly centered on 65, considered the bad range for last hitting. At least if you know you're going to hit around 65 you can drop items to reduce damage, but if Valve decides not to disclose fucking anything at all you're going to miss half of your last hits under tower due to pure chance even if you drop items.

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                • #23
                  Bumping this and adding: http://www.reddit.com/r/DotA2/commen...ally_random_i/

                  However this thread says that the actual distribution is somewhat equal. See this picture from first post. And the reddit thread says the exact opposite? (It's skewed towards the middle. In the picture the expected graph.)

                  Not sure how it should work exactly but this might have to be reviewed?
                  James "2GD" Harding's career as a Dota 2 host on Valve events
                  * 25.02.16 - 26.02.16
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                  • #24
                    This thread is talking about normal attacks. The reddit thread is talking about Chaos Bolt. The reddit thread says the exact opposite because it's not the same topic.
                    If you think I've closed or deleted a post unjustified, feel free to PM me and I'll explain it to you/discuss it with you further.

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                    • #25
                      In addition, the top comment summarizes the actual Chaos Bolt mechanic nicely. The result distribution is indicative of an even distribution, if you assume that it is post-rounding.

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                      • #26
                        Originally posted by GermanViet View Post
                        Bumping this and adding: http://www.reddit.com/r/DotA2/commen...ally_random_i/

                        However this thread says that the actual distribution is somewhat equal. See this picture from first post. And the reddit thread says the exact opposite? (It's skewed towards the middle. In the picture the expected graph.)

                        Not sure how it should work exactly but this might have to be reviewed?
                        He could have demonstrated this with *any* hero but happened to choose CK. Every hero uses the same normal attack damage calculation system.

                        In short, it is a uniform distribution when it should be a normal distribution.

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