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[Fixed] Kunkka's Ghost Ship lacks an AoE marker

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  • [Fixed] Kunkka's Ghost Ship lacks an AoE marker

    The problem is that in DOTA2 you can't see where is the ship going to land (only the X mark which is pretty useless)

    Here's how it works in DotA (you know the exact stun aoe thanks to the "watery" effect), and I believe DOTA2 should be the same in this aspect
    Last edited by andzie; 04-25-2013, 08:37 AM.

  • #2
    Agreed, Kunkka is underwhelming and hard to use enough already as it is.


    • #3
      hm, i can remember reading about this bug already but cant find it on the sticky.:/

      added to sticky.
      Make sure to read the Forum Rules as well as the stickied Threads of the Forum Section you are posting in.

      Contributions i'd like to highlight:
      My Suggestion: Coaching System
      My Sticky: Intended Changes List
      My Challenge: Completely Fixed Hero Challenge: Skywrath Mage


      • #4
        Yeah, this topic was discussed a lot in an earlier thread. I agree with OP and still think that the ship requires a of guess work as far as gauging where to launch it. As of now, we get a marker of where the ship will "start to crash" as opposed to a final destination. The Dota 1 indicator seems to be different.